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Searched refs:draw_current_shader_num_written_culldistances (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pipe_user_cull.c62 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_point()
92 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_line()
123 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_tri()
Ddraw_pipe_validate.c83 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
104 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
127 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
271 if (draw_current_shader_num_written_culldistances(draw)) { in validate_pipeline()
Ddraw_private.h470 uint draw_current_shader_num_written_culldistances(const struct draw_context *draw);
Ddraw_context.c1039 draw_current_shader_num_written_culldistances(const struct draw_context *draw) in draw_current_shader_num_written_culldistances() function