Searched refs:draw_current_shader_num_written_culldistances (Results 1 – 4 of 4) sorted by relevance
62 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_point()92 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_line()123 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_tri()
83 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()104 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()127 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()271 if (draw_current_shader_num_written_culldistances(draw)) { in validate_pipeline()
470 uint draw_current_shader_num_written_culldistances(const struct draw_context *draw);
1039 draw_current_shader_num_written_culldistances(const struct draw_context *draw) in draw_current_shader_num_written_culldistances() function