Home
last modified time | relevance | path

Searched refs:draw_current_shader_position_output (Results 1 – 14 of 14) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pipe_cull.c62 const unsigned pos = draw_current_shader_position_output(stage->draw); in cull_tri()
Ddraw_pipe_wide_line.c51 const unsigned pos = draw_current_shader_position_output(stage->draw); in wideline_line()
Ddraw_cliptest_tmp.h36 const unsigned pos = draw_current_shader_position_output(pvs->draw); in TAG()
Ddraw_pipe_offset.c68 const unsigned pos = draw_current_shader_position_output(stage->draw); in do_offset_tri()
Ddraw_pipe_stipple.c126 const unsigned pos = draw_current_shader_position_output(stage->draw); in stipple_line()
Ddraw_pipe_wide_point.c128 const unsigned pos = draw_current_shader_position_output(stage->draw); in widepoint_point()
Ddraw_private.h465 uint draw_current_shader_position_output(const struct draw_context *draw);
Ddraw_pt_so_emit.c91 emit->pos_idx = draw_current_shader_position_output(draw); in draw_pt_so_emit_prepare()
Ddraw_pt_fetch_shade_pipeline.c356 if (draw_current_shader_position_output(draw) != -1) { in fetch_pipeline_generic()
Ddraw_pipe_aaline.c719 aaline->pos_slot = draw_current_shader_position_output(draw); in draw_aaline_prepare_outputs()
Ddraw_pipe_aapoint.c667 aapoint->pos_slot = draw_current_shader_position_output(draw); in draw_aapoint_prepare_outputs()
Ddraw_pipe_clip.c781 clipper->pos_attr = draw_current_shader_position_output(draw); in clip_init_state()
Ddraw_pt_fetch_shade_pipeline_llvm.c747 if (draw_current_shader_position_output(draw) != -1) { in llvm_pipeline_generic()
Ddraw_context.c963 draw_current_shader_position_output(const struct draw_context *draw) in draw_current_shader_position_output() function