Searched refs:draw_current_shader_position_output (Results 1 – 14 of 14) sorted by relevance
62 const unsigned pos = draw_current_shader_position_output(stage->draw); in cull_tri()
51 const unsigned pos = draw_current_shader_position_output(stage->draw); in wideline_line()
36 const unsigned pos = draw_current_shader_position_output(pvs->draw); in TAG()
68 const unsigned pos = draw_current_shader_position_output(stage->draw); in do_offset_tri()
126 const unsigned pos = draw_current_shader_position_output(stage->draw); in stipple_line()
128 const unsigned pos = draw_current_shader_position_output(stage->draw); in widepoint_point()
465 uint draw_current_shader_position_output(const struct draw_context *draw);
91 emit->pos_idx = draw_current_shader_position_output(draw); in draw_pt_so_emit_prepare()
356 if (draw_current_shader_position_output(draw) != -1) { in fetch_pipeline_generic()
719 aaline->pos_slot = draw_current_shader_position_output(draw); in draw_aaline_prepare_outputs()
667 aapoint->pos_slot = draw_current_shader_position_output(draw); in draw_aapoint_prepare_outputs()
781 clipper->pos_attr = draw_current_shader_position_output(draw); in clip_init_state()
747 if (draw_current_shader_position_output(draw) != -1) { in llvm_pipeline_generic()
963 draw_current_shader_position_output(const struct draw_context *draw) in draw_current_shader_position_output() function