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Searched refs:draw_shadow (Results 1 – 11 of 11) sorted by relevance

/external/skqp/gm/
Dshadowutils.cpp14 void draw_shadow(SkCanvas* canvas, const SkPath& path, SkScalar height, SkColor color, in draw_shadow() function
103 draw_shadow(canvas, path, kHeight, SK_ColorRED, lightPos, kLightR, in draw_paths()
105 draw_shadow(canvas, path, kHeight, SK_ColorBLUE, lightPos, kLightR, in draw_paths()
160 draw_shadow(canvas, path, kHeight, SK_ColorRED, lightPos, kLightR, in draw_paths()
162 draw_shadow(canvas, path, kHeight, SK_ColorBLUE, lightPos, kLightR, in draw_paths()
/external/skia/gm/
Dshadowutils.cpp27 void draw_shadow(SkCanvas* canvas, const SkPath& path, SkScalar height, SkColor color, in draw_shadow() function
122 draw_shadow(canvas, path, kHeight, SK_ColorRED, lightPos, kLightR, in draw_paths()
124 draw_shadow(canvas, path, kHeight, SK_ColorBLUE, lightPos, kLightR, in draw_paths()
183 draw_shadow(canvas, path, kHeight, SK_ColorRED, lightPos, kLightR, in draw_paths()
185 draw_shadow(canvas, path, kHeight, SK_ColorBLUE, lightPos, kLightR, in draw_paths()
/external/toybox/kconfig/lxdialog/
Dyesno.c57 draw_shadow(stdscr, y, x, height, width); in dialog_yesno()
Ddialog.h200 void draw_shadow(WINDOW * win, int y, int x, int height, int width);
Dinputbox.c67 draw_shadow(stdscr, y, x, height, width); in dialog_inputbox()
Dtextbox.c89 draw_shadow(stdscr, y, x, height, width); in dialog_textbox()
Dchecklist.c140 draw_shadow(stdscr, y, x, height, width); in dialog_checklist()
Dmenubox.c207 draw_shadow(stdscr, y, x, height, width); in dialog_menu()
Dutil.c440 void draw_shadow(WINDOW * win, int y, int x, int height, int width) in draw_shadow() function
/external/skqp/src/utils/
DSkShadowUtils.cpp387 bool draw_shadow(const FACTORY& factory, in draw_shadow() function
597 if (!draw_shadow(factory, drawVertsProc, shadowedPath, rec.fAmbientColor)) { in drawShadow()
713 if (!draw_shadow(factory, drawVertsProc, shadowedPath, color)) { in drawShadow()
/external/skia/src/utils/
DSkShadowUtils.cpp446 bool draw_shadow(const FACTORY& factory, in draw_shadow() function
694 if (!draw_shadow(factory, drawVertsProc, shadowedPath, rec.fAmbientColor)) { in drawShadow()
825 if (!draw_shadow(factory, drawVertsProc, shadowedPath, color)) { in drawShadow()