Searched refs:draw_vertex_info (Results 1 – 18 of 18) sorted by relevance
/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_pt.h | 41 struct draw_vertex_info; 172 const struct draw_vertex_info *vert_info, 176 const struct draw_vertex_info *vert_info, 192 const struct draw_vertex_info *vert_info, 229 struct draw_vertex_info *info,
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D | draw_tess.h | 106 const struct draw_vertex_info *input_verts, 109 struct draw_vertex_info *output_verts, 116 const struct draw_vertex_info *input_verts, 119 struct draw_vertex_info *output_verts,
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D | draw_prim_assembler.h | 60 const struct draw_vertex_info *vert_info); 65 const struct draw_vertex_info *in_vert_info, 67 struct draw_vertex_info *out_vert_info);
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D | draw_pt_fetch_shade_pipeline.c | 176 const struct draw_vertex_info *vert_info, in pipeline() 192 const struct draw_vertex_info *vert_info, in emit() 209 const struct draw_vertex_info *input_verts, in draw_vertex_shader_run() 210 struct draw_vertex_info *output_verts) in draw_vertex_shader_run() 241 struct draw_vertex_info fetched_vert_info; in fetch_pipeline_generic() 242 struct draw_vertex_info vs_vert_info; in fetch_pipeline_generic() 243 struct draw_vertex_info gs_vert_info[TGSI_MAX_VERTEX_STREAMS]; in fetch_pipeline_generic() 244 struct draw_vertex_info *vert_info; in fetch_pipeline_generic() 246 struct draw_vertex_info ia_vert_info; in fetch_pipeline_generic()
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D | draw_prim_assembler.c | 44 struct draw_vertex_info *output_verts; 47 const struct draw_vertex_info *input_verts; 77 const struct draw_vertex_info *vert_info) in draw_prim_assembler_is_required() 228 const struct draw_vertex_info *input_verts, in draw_prim_assembler_run() 230 struct draw_vertex_info *output_verts) in draw_prim_assembler_run()
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D | draw_gs_tmp.h | 3 const struct draw_vertex_info *input_verts, \ 5 struct draw_vertex_info *output_verts
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D | draw_gs.h | 137 const struct draw_vertex_info *input_verts, 140 struct draw_vertex_info *output_verts,
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D | draw_pt_fetch_shade_pipeline_llvm.c | 535 const struct draw_vertex_info *vert_info, in pipeline() 551 const struct draw_vertex_info *vert_info, in emit() 576 struct draw_vertex_info llvm_vert_info; in llvm_pipeline_generic() 577 struct draw_vertex_info tcs_vert_info; in llvm_pipeline_generic() 578 struct draw_vertex_info tes_vert_info; in llvm_pipeline_generic() 579 struct draw_vertex_info gs_vert_info[TGSI_MAX_VERTEX_STREAMS]; in llvm_pipeline_generic() 580 struct draw_vertex_info *vert_info; in llvm_pipeline_generic() 582 struct draw_vertex_info ia_vert_info; in llvm_pipeline_generic() 591 memset(&gs_vert_info, 0, sizeof(struct draw_vertex_info) * TGSI_MAX_VERTEX_STREAMS); in llvm_pipeline_generic()
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D | draw_private.h | 414 struct draw_vertex_info { struct 509 const struct draw_vertex_info *vert, 513 const struct draw_vertex_info *vert,
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D | draw_pt_post_vs.c | 52 struct draw_vertex_info *info, 120 struct draw_vertex_info *info, in draw_pt_post_vs_run()
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D | draw_tess.c | 109 struct draw_vertex_info *output_verts, in llvm_store_tcs_output() 159 const struct draw_vertex_info *input_verts, in draw_tess_ctrl_shader_run() 162 struct draw_vertex_info *output_verts, in draw_tess_ctrl_shader_run() 323 const struct draw_vertex_info *input_verts, in draw_tess_eval_shader_run() 326 struct draw_vertex_info *output_verts, in draw_tess_eval_shader_run()
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D | draw_prim_assembler_tmp.h | 4 const struct draw_vertex_info *input_verts, \
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D | draw_so_emit_tmp.h | 4 const struct draw_vertex_info *input_verts, \
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D | draw_pt_emit.c | 136 const struct draw_vertex_info *vert_info, in draw_pt_emit() 209 const struct draw_vertex_info *vert_info, in draw_pt_emit_linear()
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D | draw_pipe.c | 231 const struct draw_vertex_info *vert_info, in draw_pipeline_run() 318 const struct draw_vertex_info *vert_info, in draw_pipeline_run_linear()
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D | draw_cliptest_tmp.h | 31 struct draw_vertex_info *info, in TAG()
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D | draw_pt_so_emit.c | 273 const struct draw_vertex_info *input_verts, in draw_pt_so_emit()
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D | draw_gs.c | 575 const struct draw_vertex_info *input_verts, in draw_geometry_shader_run() 578 struct draw_vertex_info *output_verts, in draw_geometry_shader_run()
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