Searched refs:draw_vertex_shader (Results 1 – 20 of 20) sorted by relevance
/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_vs.h | 79 struct draw_vertex_shader *vs; 104 struct draw_vertex_shader { struct 126 struct draw_vs_variant *(*create_variant)( struct draw_vertex_shader *shader, argument 130 void (*prepare)( struct draw_vertex_shader *shader, argument 136 void (*run_linear)( struct draw_vertex_shader *shader, argument 147 void (*delete)( struct draw_vertex_shader * ); argument 152 draw_vs_lookup_variant( struct draw_vertex_shader *base, 160 struct draw_vertex_shader * 165 struct draw_vertex_shader; 168 struct draw_vertex_shader * [all …]
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D | draw_vs.c | 52 struct draw_vertex_shader * 56 struct draw_vertex_shader *vs = NULL; in draw_create_vertex_shader() 107 struct draw_vertex_shader *dvs) in draw_bind_vertex_shader() 133 struct draw_vertex_shader *dvs) in draw_delete_vertex_shader() 184 draw_vs_lookup_variant( struct draw_vertex_shader *vs, in draw_vs_lookup_variant() 249 draw_vs_attach_so(struct draw_vertex_shader *dvs, in draw_vs_attach_so() 256 draw_vs_reset_so(struct draw_vertex_shader *dvs) in draw_vs_reset_so()
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D | draw_vs_llvm.c | 44 vs_llvm_prepare(struct draw_vertex_shader *shader, in vs_llvm_prepare() 51 vs_llvm_run_linear( struct draw_vertex_shader *shader, in vs_llvm_run_linear() 68 vs_llvm_delete( struct draw_vertex_shader *dvs ) in vs_llvm_delete() 88 struct draw_vertex_shader *
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D | draw_context.h | 46 struct draw_vertex_shader; 226 struct draw_vertex_shader * 230 struct draw_vertex_shader *dvs); 232 struct draw_vertex_shader *dvs); 233 void draw_vs_attach_so(struct draw_vertex_shader *dvs, 235 void draw_vs_reset_so(struct draw_vertex_shader *dvs);
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D | draw_vs_exec.c | 48 struct draw_vertex_shader base; 54 exec_vertex_shader(struct draw_vertex_shader *vs) in exec_vertex_shader() 63 vs_exec_prepare(struct draw_vertex_shader *shader, in vs_exec_prepare() 89 vs_exec_run_linear(struct draw_vertex_shader *shader, in vs_exec_run_linear() 208 vs_exec_delete(struct draw_vertex_shader *dvs) in vs_exec_delete() 215 struct draw_vertex_shader *
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D | draw_pt_fetch_shade_pipeline.c | 77 struct draw_vertex_shader *vs = draw->vs.vertex_shader; in fetch_pipeline_prepare() 205 draw_vertex_shader_run(struct draw_vertex_shader *vshader, in draw_vertex_shader_run() 238 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in fetch_pipeline_generic()
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D | draw_private.h | 63 struct draw_vertex_shader; 276 struct draw_vertex_shader *vertex_shader;
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D | draw_vs_variant.c | 47 struct draw_vertex_shader *shader; 298 draw_vs_create_variant_generic( struct draw_vertex_shader *vs, in draw_vs_create_variant_generic()
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D | draw_pipe_twoside.c | 106 const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader; in twoside_first_tri()
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D | draw_pt_fetch_shade_pipeline_llvm.c | 296 struct draw_vertex_shader *vs = draw->vs.vertex_shader; in llvm_middle_end_prepare() 642 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in llvm_pipeline_generic() 692 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in llvm_pipeline_generic()
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D | draw_llvm.h | 745 struct draw_vertex_shader base; 806 llvm_vertex_shader(struct draw_vertex_shader *vs) in llvm_vertex_shader()
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D | draw_pt_fetch_shade_emit.c | 175 struct draw_vertex_shader *vs = draw->vs.vertex_shader; in fse_prepare()
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_state_vs.c | 46 struct draw_vertex_shader *vs; in llvmpipe_create_vs_state() 66 struct draw_vertex_shader *vs = (struct draw_vertex_shader *)_vs; in llvmpipe_bind_vs_state() 83 struct draw_vertex_shader *vs = (struct draw_vertex_shader *)_vs; in llvmpipe_delete_vs_state()
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D | lp_context.h | 50 struct draw_vertex_shader; 68 struct draw_vertex_shader *vs;
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/external/mesa3d/src/gallium/drivers/nouveau/nv30/ |
D | nv30_state.h | 84 struct draw_vertex_shader *draw;
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/external/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_state.h | 114 struct draw_vertex_shader *draw_data;
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/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_shader.h | 313 struct draw_vertex_shader *draw_shader;
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D | svga_context.h | 100 struct draw_vertex_shader;
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/external/mesa3d/src/gallium/drivers/i915/ |
D | i915_state.c | 664 draw_bind_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader); in i915_bind_vs_state() 674 draw_delete_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader); in i915_delete_vs_state()
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/external/mesa3d/src/gallium/drivers/r300/ |
D | r300_state.c | 1946 (struct draw_vertex_shader*)vs->draw_vs); in r300_bind_vs_state() 1960 (struct draw_vertex_shader*)vs->draw_vs); in r300_delete_vs_state()
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