Searched refs:drawpixels (Results 1 – 14 of 14) sorted by relevance
127 GLuint drawpixels:1; /**< glDrawPixels variant */ member
1270 assert(!(key->bitmap && key->drawpixels)); in st_create_fp_variant()1285 if (key->drawpixels) { in st_create_fp_variant()1377 assert(!(key->bitmap && key->drawpixels)); in st_create_fp_variant()1428 if (key->drawpixels) { in st_create_fp_variant()1470 assert(!(key->bitmap || key->drawpixels)); in st_create_fp_variant()1533 if (key->bitmap || key->drawpixels) { in st_get_fp_variant()
113 !st_fp_variant(stfp->variants)->key.drawpixels && in st_update_fp()
1139 key.drawpixels = 1; in get_color_fp_variant()1172 key.drawpixels = 1; in get_color_index_fp_variant()
119 spec/!opengl 1.1/depthstencil-default_fb-drawpixels-24_8 samples=16: skip120 spec/!opengl 1.1/depthstencil-default_fb-drawpixels-24_8 samples=2: skip121 spec/!opengl 1.1/depthstencil-default_fb-drawpixels-24_8 samples=32: skip122 spec/!opengl 1.1/depthstencil-default_fb-drawpixels-24_8 samples=4: skip123 spec/!opengl 1.1/depthstencil-default_fb-drawpixels-24_8 samples=6: skip124 spec/!opengl 1.1/depthstencil-default_fb-drawpixels-24_8 samples=8: skip125 spec/!opengl 1.1/depthstencil-default_fb-drawpixels-32f_24_8_rev samples=16: skip126 spec/!opengl 1.1/depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2: skip127 spec/!opengl 1.1/depthstencil-default_fb-drawpixels-32f_24_8_rev samples=32: skip128 spec/!opengl 1.1/depthstencil-default_fb-drawpixels-32f_24_8_rev samples=4: skip[all …]
71 - i915: Blit RGBX<->RGBA drawpixels
108 - st/mesa: set drawpixels swizzle before creating sampler view
105 - nir: Pick just the channels we want for bitmap and drawpixels
301 [softpipe] piglit depthstencil-default_fb-drawpixels-32f_24_8_rev
1602 - st/mesa: Drop !passColor optimization in drawpixels shaders.1603 - st/mesa: Don't open code the drawpixels vertex shader.
2505 - st/mesa: Add a NIR version of the drawpixels/bitmap VS copy shader.2506 - st/mesa: Add NIR versions of the drawpixels Z/stencil fragment2529 - nir: Use sampler derefs in drawpixels and bitmap lowering.
967 - st/mesa: use shader stencil export to accelerate shader drawpixels.1054 - intel: Remove disabled stencil drawpixels acceleration.
2430 - nir/drawpixels: handle load_color0, load_input,2432 - nir/drawpixels: fix what appears to be a copy-paste bug in
1635 - st/mesa: Drop the TGSI paths for drawpixels and use nir-to-tgsi if needed.