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Searched refs:drawpixels (Results 1 – 14 of 14) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_program.h127 GLuint drawpixels:1; /**< glDrawPixels variant */ member
Dst_program.c1270 assert(!(key->bitmap && key->drawpixels)); in st_create_fp_variant()
1285 if (key->drawpixels) { in st_create_fp_variant()
1377 assert(!(key->bitmap && key->drawpixels)); in st_create_fp_variant()
1428 if (key->drawpixels) { in st_create_fp_variant()
1470 assert(!(key->bitmap || key->drawpixels)); in st_create_fp_variant()
1533 if (key->bitmap || key->drawpixels) { in st_get_fp_variant()
Dst_atom_shader.c113 !st_fp_variant(stfp->variants)->key.drawpixels && in st_update_fp()
Dst_cb_drawpixels.c1139 key.drawpixels = 1; in get_color_fp_variant()
1172 key.drawpixels = 1; in get_color_index_fp_variant()
/external/mesa3d/.gitlab-ci/piglit/
Dquick_gl.txt119 spec/!opengl 1.1/depthstencil-default_fb-drawpixels-24_8 samples=16: skip
120 spec/!opengl 1.1/depthstencil-default_fb-drawpixels-24_8 samples=2: skip
121 spec/!opengl 1.1/depthstencil-default_fb-drawpixels-24_8 samples=32: skip
122 spec/!opengl 1.1/depthstencil-default_fb-drawpixels-24_8 samples=4: skip
123 spec/!opengl 1.1/depthstencil-default_fb-drawpixels-24_8 samples=6: skip
124 spec/!opengl 1.1/depthstencil-default_fb-drawpixels-24_8 samples=8: skip
125 spec/!opengl 1.1/depthstencil-default_fb-drawpixels-32f_24_8_rev samples=16: skip
126 spec/!opengl 1.1/depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2: skip
127 spec/!opengl 1.1/depthstencil-default_fb-drawpixels-32f_24_8_rev samples=32: skip
128 spec/!opengl 1.1/depthstencil-default_fb-drawpixels-32f_24_8_rev samples=4: skip
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/external/mesa3d/docs/relnotes/
D10.5.9.rst71 - i915: Blit RGBX<->RGBA drawpixels
D20.3.2.rst108 - st/mesa: set drawpixels swizzle before creating sampler view
D17.0.6.rst105 - nir: Pick just the channels we want for bitmap and drawpixels
D10.6.0.rst301 [softpipe] piglit depthstencil-default_fb-drawpixels-32f_24_8_rev
D19.0.0.rst1602 - st/mesa: Drop !passColor optimization in drawpixels shaders.
1603 - st/mesa: Don't open code the drawpixels vertex shader.
D19.1.0.rst2505 - st/mesa: Add a NIR version of the drawpixels/bitmap VS copy shader.
2506 - st/mesa: Add NIR versions of the drawpixels Z/stencil fragment
2529 - nir: Use sampler derefs in drawpixels and bitmap lowering.
D7.10.rst967 - st/mesa: use shader stencil export to accelerate shader drawpixels.
1054 - intel: Remove disabled stencil drawpixels acceleration.
D19.3.0.rst2430 - nir/drawpixels: handle load_color0, load_input,
2432 - nir/drawpixels: fix what appears to be a copy-paste bug in
D20.3.0.rst1635 - st/mesa: Drop the TGSI paths for drawpixels and use nir-to-tgsi if needed.