Searched refs:drm_bo (Results 1 – 1 of 1) sorted by relevance
250 struct drm_vc4_bo *drm_bo = &sim_bo->base; in vc4_simulator_pin_bos() local251 struct drm_gem_cma_object *obj = &drm_bo->base; in vc4_simulator_pin_bos()265 struct drm_vc4_bo *drm_bo = to_vc4_bo(&obj->base); in vc4_simulator_unpin_bos() local267 (struct vc4_simulator_bo *)drm_bo; in vc4_simulator_unpin_bos()497 struct drm_vc4_bo *drm_bo = &sim_bo->base; in vc4_simulator_create_shader_bo_ioctl() local498 struct drm_gem_cma_object *obj = &drm_bo->base; in vc4_simulator_create_shader_bo_ioctl()508 drm_bo->validated_shader = vc4_validate_shader(obj); in vc4_simulator_create_shader_bo_ioctl()509 if (!drm_bo->validated_shader) in vc4_simulator_create_shader_bo_ioctl()