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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.cpp1581 D3D11_TEXTURE2D_DESC dropDesc = {}; in ensureDropStencilTexture() local
1582 dropDesc.ArraySize = 1; in ensureDropStencilTexture()
1583 dropDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_DEPTH_STENCIL; in ensureDropStencilTexture()
1584 dropDesc.CPUAccessFlags = 0; in ensureDropStencilTexture()
1585 dropDesc.Format = DXGI_FORMAT_R32_TYPELESS; in ensureDropStencilTexture()
1586 dropDesc.Height = mTextureHeight; in ensureDropStencilTexture()
1587 dropDesc.MipLevels = mMipLevels; in ensureDropStencilTexture()
1588 dropDesc.MiscFlags = 0; in ensureDropStencilTexture()
1589 dropDesc.SampleDesc.Count = 1; in ensureDropStencilTexture()
1590 dropDesc.SampleDesc.Quality = 0; in ensureDropStencilTexture()
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