/external/skqp/src/gpu/glsl/ |
D | GrGLSLXferProcessor.cpp | 109 const GrTexture* dstTexture, const SkIPoint& dstTextureOffset) { in setData() argument 110 if (dstTexture) { in setData() 114 pdm.set2f(fDstScaleUni, 1.f / dstTexture->width(), 1.f / dstTexture->height()); in setData()
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D | GrGLSLProgramBuilder.cpp | 248 if (GrTexture* dstTexture = fPipeline.peekDstTexture()) { in emitAndInstallXferProc() local 252 this->emitSampler(dstTexture, GrSamplerState(), "DstTextureSampler"); in emitAndInstallXferProc() 254 SkASSERT(dstTexture->texturePriv().textureType() != GrTextureType::kExternal); in emitAndInstallXferProc()
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D | GrGLSLXferProcessor.h | 74 const GrTexture* dstTexture, const SkIPoint& dstTextureOffset);
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/external/skia/src/gpu/gl/ |
D | GrGLProgram.cpp | 122 GrTexture* dstTexture = programInfo.pipeline().peekDstTexture(&offset); in updateUniforms() local 124 fXferProcessor->setData(fProgramDataManager, xp, dstTexture, offset); in updateUniforms() 146 GrTexture* dstTexture = pipeline.peekDstTexture(&offset); in bindTextures() local 147 if (dstTexture) { in bindTextures() 149 pipeline.dstProxyView().swizzle(), static_cast<GrGLTexture*>(dstTexture)); in bindTextures()
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/external/skia/src/gpu/glsl/ |
D | GrGLSLXferProcessor.cpp | 132 const GrTexture* dstTexture, const SkIPoint& dstTextureOffset) { in setData() argument 133 if (dstTexture) { in setData() 137 pdm.set2f(fDstScaleUni, 1.f / dstTexture->width(), 1.f / dstTexture->height()); in setData()
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D | GrGLSLXferProcessor.h | 80 const GrTexture* dstTexture, const SkIPoint& dstTextureOffset);
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/external/skia/src/gpu/d3d/ |
D | GrD3DCommandList.cpp | 160 const GrD3DTextureResource* dstTexture, in copyBufferToTexture() argument 168 this->addResource(dstTexture->resource()); in copyBufferToTexture() 177 dst.pResource = dstTexture->d3dResource(); in copyBufferToTexture() 223 ID3D12Resource* dstTexture = dst->d3dResource(); in copyTextureToTexture() local 226 fCommandList->CopyResource(dstTexture, srcTexture); in copyTextureToTexture() 236 dstLoc.pResource = dstTexture; in copyTextureToTexture() 520 void GrD3DDirectCommandList::resolveSubresourceRegion(const GrD3DTextureResource* dstTexture, in resolveSubresourceRegion() argument 524 SkASSERT(dstTexture->dxgiFormat() == srcTexture->dxgiFormat()); in resolveSubresourceRegion() 525 SkASSERT(dstTexture->currentState() == D3D12_RESOURCE_STATE_RESOLVE_DEST); in resolveSubresourceRegion() 528 this->addResource(dstTexture->resource()); in resolveSubresourceRegion() [all …]
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D | GrD3DPipelineState.cpp | 59 GrTexture* dstTexture = programInfo.pipeline().peekDstTexture(&offset); in setAndBindConstants() local 62 dstTexture, offset); in setAndBindConstants() 121 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in setAndBindTextures() local 122 auto texture = static_cast<GrD3DTexture*>(dstTexture); in setAndBindTextures()
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D | GrD3DCommandList.h | 69 const GrD3DTextureResource* dstTexture, 195 void resolveSubresourceRegion(const GrD3DTextureResource* dstTexture,
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D | GrD3DOpsRenderPass.cpp | 237 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in onBindTextures() local 238 update_resource_state(dstTexture, fRenderTarget, fGpu); in onBindTextures()
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/external/skqp/src/gpu/gl/ |
D | GrGLProgram.cpp | 99 GrTexture* dstTexture = pipeline.peekDstTexture(&offset); in updateUniformsAndTextureBindings() local 101 fXferProcessor->setData(fProgramDataManager, xp, dstTexture, offset); in updateUniformsAndTextureBindings() 102 if (dstTexture) { in updateUniformsAndTextureBindings() 104 static_cast<GrGLTexture*>(dstTexture)); in updateUniformsAndTextureBindings()
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/external/skia/src/gpu/dawn/ |
D | GrDawnGpu.cpp | 367 wgpu::ImageCopyTexture dstTexture; in uploadTextureData() local 368 dstTexture.texture = texture; in uploadTextureData() 369 dstTexture.mipLevel = i; in uploadTextureData() 370 dstTexture.origin = {x, y, 0}; in uploadTextureData() 373 this->getCopyEncoder().CopyBufferToTexture(&srcBuffer, &dstTexture, ©Size); in uploadTextureData() 423 wgpu::ImageCopyTexture dstTexture; in onClearBackendTexture() local 424 dstTexture.texture = info.fTexture; in onClearBackendTexture() 425 dstTexture.mipLevel = i; in onClearBackendTexture() 426 dstTexture.origin = {0, 0, 0}; in onClearBackendTexture() 428 copyEncoder.CopyBufferToTexture(&srcBuffer, &dstTexture, ©Size); in onClearBackendTexture() [all …]
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D | GrDawnProgramBuilder.cpp | 510 GrTexture* dstTexture = pipeline.peekDstTexture(&offset); in setUniformData() local 511 fXferProcessor->setData(fDataManager, pipeline.getXferProcessor(), dstTexture, offset); in setUniformData() 538 if (GrTexture* dstTexture = pipeline.peekDstTexture(&offset)) { in setTextures() local 539 set_texture(gpu, GrSamplerState::Filter::kNearest, dstTexture, &bindings, &binding); in setTextures()
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/external/skia/src/gpu/vk/ |
D | GrVkPipelineState.cpp | 91 GrTexture* dstTexture = programInfo.pipeline().peekDstTexture(&offset); in setAndBindUniforms() local 94 dstTexture, offset); in setAndBindUniforms() 143 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in setAndBindTextures() local 145 static_cast<GrVkTexture*>(dstTexture)}; in setAndBindTextures()
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D | GrVkOpsRenderPass.cpp | 698 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in onBindTextures() local 699 check_sampled_texture(dstTexture, colorAttachment, fGpu); in onBindTextures()
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/external/angle/src/tests/gl_tests/ |
D | SRGBFramebufferTest.cpp | 258 GLTexture dstTexture; in TEST_P() local 259 glBindTexture(GL_TEXTURE_2D, dstTexture.get()); in TEST_P() 264 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dstTexture.get(), in TEST_P()
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D | CopyTextureTest.cpp | 1719 GLTexture dstTexture; in TEST_P() local 1720 glBindTexture(GL_TEXTURE_2D, dstTexture); in TEST_P() 1741 GLTexture dstTexture; in TEST_P() local 1742 glBindTexture(GL_TEXTURE_2D, dstTexture); in TEST_P() 1748 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dstTexture, in TEST_P()
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/external/skqp/src/gpu/vk/ |
D | GrVkPipelineState.cpp | 165 GrTexture* dstTexture = pipeline.peekDstTexture(&offset); in setAndBindUniforms() local 167 fXferProcessor->setData(fDataManager, pipeline.getXferProcessor(), dstTexture, offset); in setAndBindUniforms()
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D | GrVkGpuCommandBuffer.cpp | 756 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in onDraw() local 757 cbInfo.fSampledImages.push_back(static_cast<GrVkTexture*>(dstTexture)); in onDraw()
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/external/skia/src/gpu/mtl/ |
D | GrMtlPipelineState.mm | 70 GrTexture* dstTexture = programInfo.pipeline().peekDstTexture(&offset); 71 fXferProcessor->setData(fDataManager, programInfo.pipeline().getXferProcessor(), dstTexture,
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D | GrMtlGpu.mm | 1207 id<MTLTexture> dstTexture; 1210 dstTexture = mtlRT->mtlColorTexture(); 1213 dstTexture = static_cast<GrMtlTexture*>(dst->asTexture())->mtlTexture(); 1216 this->resolveTexture(dstTexture, srcRT->mtlColorTexture());
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/external/skqp/src/gpu/mtl/ |
D | GrMtlPipelineState.mm | 97 GrTexture* dstTexture = pipeline.peekDstTexture(&offset); 99 fXferProcessor->setData(fDataManager, pipeline.getXferProcessor(), dstTexture, offset);
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | TextureStorage11.cpp | 540 const TextureHelper11 *dstTexture = nullptr; in updateSubresourceLevel() local 546 ANGLE_TRY(getMippedResource(context, &dstTexture)); in updateSubresourceLevel() 550 ANGLE_TRY(getResource(context, &dstTexture)); in updateSubresourceLevel() 556 ASSERT(dstTexture->valid()); in updateSubresourceLevel() 565 *dstTexture, dstSubresource, copyArea, texSize, nullptr); in updateSubresourceLevel() 580 deviceContext->CopySubresourceRegion(dstTexture->get(), dstSubresource, copyArea.x, copyArea.y, in updateSubresourceLevel() 587 const TextureHelper11 &dstTexture, in copySubresourceLevel() argument 592 ASSERT(dstTexture.valid()); in copySubresourceLevel() 642 deviceContext->CopySubresourceRegion(dstTexture.get(), dstSubresource, region.x, region.y, in copySubresourceLevel()
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D | TextureStorage11.h | 96 const TextureHelper11 &dstTexture,
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/external/angle/src/libANGLE/capture/ |
D | FrameCapture.cpp | 3999 gl::Texture *dstTexture = context->getState().getTargetTexture(dstTextureType); in copyCompressedTextureData() local 4000 ASSERT(dstTexture); in copyCompressedTextureData() 4002 const gl::InternalFormat &dstFormat = *dstTexture->getFormat(dstTargetPacked, dstLevel).info; in copyCompressedTextureData()
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