Searched refs:dst_item (Results 1 – 2 of 2) sorted by relevance
298 auto maybe_add_to_ready = [&](const NodeItem& dst_item, bool dst_ready, in DeleteFrame()301 if (dst_item.is_control_trigger) dst_dead = false; in DeleteFrame()302 ready->emplace_back(&dst_item, parent_frame, parent_iter_state, in DeleteFrame()314 const NodeItem& dst_item = in DeleteFrame() local321 if (dst_item.is_merge) { in DeleteFrame()324 dst_dead = (dead_cnt == dst_item.num_inputs); in DeleteFrame()330 maybe_add_to_ready(dst_item, dst_ready, dst_dead); in DeleteFrame()334 const NodeItem& dst_item = in DeleteFrame() local341 if (dst_item.is_merge) { in DeleteFrame()345 dst_dead = (dead_cnt == dst_item.num_inputs); in DeleteFrame()[all …]
252 NodeItem* dst_item = gview_.node(dst_id); in Initialize() local253 e.input_slot += dst_item->input_start; in Initialize()