/external/swiftshader/src/Pipeline/ |
D | SpirvShaderSampling.cpp | 109 Vector4f dsx; in emitSamplerRoutine() local 136 dsx[j] = in[i]; in emitSamplerRoutine() 168 dPdx.x = Pointer<Float>(&dsx.x)[i]; in emitSamplerRoutine() 169 dPdx.y = Pointer<Float>(&dsx.y)[i]; in emitSamplerRoutine() 170 dPdx.z = Pointer<Float>(&dsx.z)[i]; in emitSamplerRoutine() 187 …Vector4f sample = s.sampleTexture(texture, uvwa, dRef, lodOrBias.x, (dsx.x), (dsy.x), offset, samp… in emitSamplerRoutine()
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D | SamplerCore.hpp | 61 …nter<Byte> &texture, Float4 uvwa[4], Float4 &q, Float &&lodOrBias, Float4 &dsx, Float4 &dsy, Vecto… 76 …void computeLod1D(Pointer<Byte> &texture, Float &lod, Float4 &u, Float4 &dsx, Float4 &dsy, Sampler… 77 …&anisotropy, Float4 &uDelta, Float4 &vDelta, Float4 &u, Float4 &v, Float4 &dsx, Float4 &dsy, Sampl… 78 …inter<Byte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 &w, Float4 &dsx, Float4 &dsy, Float… 79 …void computeLod3D(Pointer<Byte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 &w, Float4 &dsx…
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D | SamplerCore.cpp | 29 …r<Byte> &texture, Float4 uvwa[4], Float4 &dRef, Float &&lodOrBias, Float4 &dsx, Float4 &dsy, Vecto… in sampleTexture() argument 61 computeLod1D(texture, lod, u, dsx, dsy, function); in sampleTexture() 65 computeLod2D(texture, lod, anisotropy, uDelta, vDelta, u, v, dsx, dsy, function); in sampleTexture() 69 computeLodCube(texture, lod, uvwa[0], uvwa[1], uvwa[2], dsx, dsy, M, function); in sampleTexture() 73 computeLod3D(texture, lod, u, v, w, dsx, dsy, function); in sampleTexture() 1168 void SamplerCore::computeLod1D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &dsx, Float… in computeLod1D() argument 1178 dudxy = UnpackLow(dsx, dsy); in computeLod1D() 1192 …tropy, Float4 &uDelta, Float4 &vDelta, Float4 &uuuu, Float4 &vvvv, Float4 &dsx, Float4 &dsy, Sampl… in computeLod2D() argument 1202 Float4 dudxy = Float4(dsx.xx, dsy.xx); in computeLod2D() 1203 Float4 dvdxy = Float4(dsx.yy, dsy.yy); in computeLod2D() [all …]
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/external/swiftshader/src/Shader/ |
D | SamplerCore.hpp | 53 … &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy); 54 …xture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vec… 58 …xture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vec… 75 …lta, Float4 &vDelta, Float4 &u, Float4 &v, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Sam… 76 …oat &lod, Float4 &u, Float4 &v, Float4 &w, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Flo… 77 …oat &lod, Float4 &u, Float4 &v, Float4 &w, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Sam…
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D | VertexProgram.hpp | 120 void TEXGRAD(Vector4f &dst, Vector4f &src, const Src&, Vector4f &dsx, Vector4f &dsy); 121 …void TEXGRADOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &dsx, Vector4f &dsy, Vector4… 124 …Vector4f sampleTexture(const Src &s, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vector4f &dsy, Ve… 125 …Vector4f sampleTexture(int sampler, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vector4f &dsy, Vec…
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D | PixelProgram.hpp | 66 …Vector4f sampleTexture(const Src &sampler, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &… 67 …Vector4f sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &ds… 101 void TEXGRAD(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &dsx, Vector4f &dsy); 102 …void TEXGRADOFFSET(Vector4f &dst, Vector4f &src, const Src &, Vector4f &dsx, Vector4f &dsy, Vector…
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D | SamplerCore.cpp | 59 …> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy) in sampleTexture() argument 61 return sampleTexture(texture, u, v, w, q, q, dsx, dsy, (dsx), Implicit, true); in sampleTexture() 64 …xture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vec… in sampleTexture() argument 109 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture() 115 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); in sampleTexture() 120 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); in sampleTexture() 275 …xture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vec… in sampleTexture() argument 318 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture() 324 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); in sampleTexture() 329 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); in sampleTexture() [all …]
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D | VertexProgram.cpp | 1613 …void VertexProgram::TEXGRAD(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &dsx, Vector4… in TEXGRAD() argument 1615 dst = sampleTexture(src1, src0, (src0.x), dsx, dsy, src0, Grad); in TEXGRAD() 1618 …void VertexProgram::TEXGRADOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &dsx, V… in TEXGRADOFFSET() argument 1620 dst = sampleTexture(src1, src0, (src0.x), dsx, dsy, offset, {Grad, Offset}); in TEXGRADOFFSET() 1632 …Vector4f VertexProgram::sampleTexture(const Src &s, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Ve… in sampleTexture() argument 1638 tmp = sampleTexture(s.index, uvwq, lod, dsx, dsy, offset, function); in sampleTexture() 1650 tmp = sampleTexture(i, uvwq, lod, dsx, dsy, offset, function); in sampleTexture() 1666 …Vector4f VertexProgram::sampleTexture(int sampler, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vec… in sampleTexture() argument 1669 …pler[sampler]).sampleTexture(texture, uvwq.x, uvwq.y, uvwq.z, uvwq.w, lod, dsx, dsy, offset, funct… in sampleTexture()
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D | PixelProgram.cpp | 748 …:sampleTexture(const Src &sampler, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vec… in sampleTexture() argument 754 tmp = sampleTexture(sampler.index, uvwq, bias, dsx, dsy, offset, function); in sampleTexture() 766 tmp = sampleTexture(i, uvwq, bias, dsx, dsy, offset, function); in sampleTexture() 782 …Vector4f PixelProgram::sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx… in sampleTexture() argument 789 …amplerIndex]).sampleTexture(texture, uvwq.x, uvwq.y, uvwq.z, uvwq.w, bias, dsx, dsy, offset, funct… in sampleTexture() 1300 …void PixelProgram::TEXGRAD(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &dsx, Vector4f… in TEXGRAD() argument 1302 dst = sampleTexture(src1, src0, (src0.x), dsx, dsy, (src0), Grad); in TEXGRAD() 1305 …void PixelProgram::TEXGRADOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &dsx, Ve… in TEXGRADOFFSET() argument 1307 dst = sampleTexture(src1, src0, (src0.x), dsx, dsy, offset, {Grad, Offset}); in TEXGRADOFFSET()
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D | PixelPipeline.cpp | 1237 Vector4f dsx; in sampleTexture() local 1244 c = SamplerCore(constants, state.sampler[stage]).sampleTexture(texture, u, v, w, q, q, dsx, dsy); in sampleTexture() 1254 …c = SamplerCore(constants, state.sampler[stage]).sampleTexture(texture, u_q, v_q, w_q, q, q, dsx, … in sampleTexture()
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/external/mesa3d/src/freedreno/ir3/ |
D | disasm-a3xx.c | 1429 OPC(5, OPC_DSX, dsx),
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