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Searched refs:dxUnlockObjectsNV (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/wgl/
DFunctionsWGL.cpp98 dxUnlockObjectsNV(nullptr) in FunctionsWGL()
202 "wglDXUnlockObjectsNV", &dxUnlockObjectsNV); in initialize()
DFunctionsWGL.h90 PFNWGLDXUNLOCKOBJECTSNVPROC dxUnlockObjectsNV; variable
DDXGISwapChainWindowSurfaceWGL.cpp63 mFunctionsWGL->dxUnlockObjectsNV(mDeviceHandle, 1, &mRenderbufferBufferHandle); in ~DXGISwapChainWindowSurfaceWGL()
227 if (!mFunctionsWGL->dxUnlockObjectsNV(mDeviceHandle, 1, &mTextureHandle)) in releaseTexImage()
331 if (!mFunctionsWGL->dxUnlockObjectsNV(mDeviceHandle, count, resources)) in setObjectsLocked()
DD3DTextureSurfaceWGL.cpp364 if (!mFunctionsWGL->dxUnlockObjectsNV(mDeviceHandle, 1, &mBoundObjectRenderbufferHandle)) in unMakeCurrent()
437 if (!mFunctionsWGL->dxUnlockObjectsNV(mDeviceHandle, 1, &mBoundObjectTextureHandle)) in releaseTexImage()