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Searched refs:e1y (Results 1 – 3 of 3) sorted by relevance

/external/fonttools/Lib/fontTools/misc/
DbezierTools.py920 e1x, e1y = e1
928 math.isclose(s2y, e2y) and math.isclose(s1y, e1y) and not math.isclose(s1y, s2y)
933 if math.isclose(s1x, e1x) and math.isclose(s1y, e1y): # Line segment is tiny
947 slope12 = (e1y - s1y) / (e1x - s1x)
956 slope12 = (e1y - s1y) / (e1x - s1x)
/external/robolectric-shadows/shadows/framework/src/main/java/org/robolectric/shadows/
DShadowPathParser.java536 double e1y, in arcToBezier() argument
566 double q1y = e1y + alpha * ep1y; in arcToBezier()
573 e1y = e2y; in arcToBezier()
/external/skia/src/gpu/geometry/
DGrQuadUtils.cpp983 V4f e1y = skvx::shuffle<2, 3, 2, 3>(fY) - skvx::shuffle<0, 1, 0, 1>(fY); in moveTo() local
985 M4f e1Bad = e1x*e1x + e1y*e1y < kDist2Tolerance; in moveTo()
986 correct_bad_edges(e1Bad, &e1x, &e1y, &e1w); in moveTo()
1001 V4f c1y = e1w * y2d - e1y; in moveTo()
1047 fY += a * e1y + b * e2y; in moveTo()