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Searched refs:edgeflags (Results 1 – 5 of 5) sorted by relevance

/external/virglrenderer/docs/
Dpiglit-notes.txt10 edgeflags if we really want this feature, so for now
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pipe_clip.c218 const boolean *edgeflags, in emit_poly() argument
238 if (!edgeflags[0]) in emit_poly()
259 if (!edgeflags[i-1]) { in emit_poly()
263 if (i == n - 1 && edgeflags[i]) in emit_poly()
/external/mesa3d/docs/gallium/cso/
Dvelems.rst30 Fog, point size, the facing bit, and edgeflags, all are in the standard format
/external/mesa3d/src/gallium/drivers/radeonsi/
Dgfx10_shader_ngg.c158 LLVMValueRef edgeflags = LLVMConstInt(ctx->ac.i32, all_bits_no_edgeflags, 0); in gfx10_ngg_build_export_prim() local
170 edgeflags = LLVMBuildOr(builder, edgeflags, edge, ""); in gfx10_ngg_build_export_prim()
172 prim.passthrough = LLVMBuildAnd(builder, prim.passthrough, edgeflags, ""); in gfx10_ngg_build_export_prim()
/external/mesa3d/docs/relnotes/
D20.0.0.rst2401 - radeonsi/gfx10: separate code for getting edgeflags from the