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Searched refs:edit_state (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/imgui/
Dimgui_widgets.cpp3043 ImGuiInputTextState* edit_state = &g.InputTextState; in InsertChars() local
3044 IM_ASSERT(edit_state->ID != 0 && g.ActiveId == edit_state->ID); in InsertChars()
3045 IM_ASSERT(Buf == edit_state->TempBuffer.Data); in InsertChars()
3047 edit_state->TempBuffer.reserve(new_buf_size + 1); in InsertChars()
3048 Buf = edit_state->TempBuffer.Data; in InsertChars()
3049 BufSize = edit_state->BufCapacityA = new_buf_size; in InsertChars()
3205 ImGuiInputTextState& edit_state = g.InputTextState; in InputTextEx() local
3212 …const bool user_scrolled = is_multiline && g.ActiveId == 0 && edit_state.ID == id && g.ActiveIdPre… in InputTextEx()
3225 const int prev_len_w = edit_state.CurLenW; in InputTextEx()
3227edit_state.TextW.resize(buf_size+1); // wchar count <= UTF-8 count. we use +1 to make … in InputTextEx()
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