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Searched refs:eglTerminate (Results 1 – 25 of 77) sorted by relevance

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/external/deqp/framework/egl/wrapper/
DeglwStaticLibrary14.inl36 { "eglTerminate", (deFunctionPtr)eglTerminate },
DeglwStaticLibrary15.inl45 { "eglTerminate", (deFunctionPtr)eglTerminate },
DeglwInitCore.inl45 dst->terminate = (eglTerminateFunc) loader->get("eglTerminate");
/external/angle/src/tests/egl_tests/
DEGLCreateContextAttribsTest.cpp84 eglTerminate(mDisplay); in TEST_P()
158 eglTerminate(mDisplay); in TEST_P()
213 eglTerminate(mDisplay); in TEST_P()
DEGLFeatureControlTest.cpp25 eglTerminate(mDisplay); in testTearDown()
164 eglTerminate(mDisplay); in TEST_P()
DEGLDisplayLuidTest.cpp23 EXPECT_EGL_TRUE(eglTerminate(mDisplay)); in testTearDown()
DEGLNoConfigContextTest.cpp55 eglTerminate(mDisplay); in testTearDown()
DEGLDeviceTest.cpp92 eglTerminate(mDisplay); in testTearDown()
345 eglTerminate(display1); in TEST_P()
DEGLQueryContextTest.cpp63 eglTerminate(mDisplay); in testTearDown()
DEGLSyncControlTest.cpp74 eglTerminate(mDisplay); in TearDown()
DEGLSurfaceTestMac.mm98 eglTerminate(mDisplay);
/external/mesa3d/src/egl/main/
Degl.def32 eglTerminate
Deglentrypoint.h81 EGL_ENTRYPOINT(eglTerminate)
/external/mesa3d/src/egl/
Degl-symbols.txt40 eglTerminate
/external/swiftshader/src/OpenGL/libEGL/
DlibEGL.def33 eglTerminate @4
DlibEGL.lds43 eglTerminate;
/external/angle/src/libEGL/
DlibEGL_autogen.def32 eglTerminate
/external/swiftshader/src/OpenGL/libGLES_CM/
DlibGLES_CM.def29 eglTerminate @23
DlibGLES_CM.lds30 eglTerminate;
/external/virglrenderer/tests/fuzzer/
Dvirgl_fuzzer.c159 eglTerminate(cookie.display); in cleanup_environment()
/external/libkmsxx/kmscube/
Dcube-egl.cpp95 eglTerminate(m_display); in ~EglState()
/external/angle/src/tests/perf_tests/
DEGLInitializePerf.cpp142 ASSERT_EQ(static_cast<EGLBoolean>(EGL_TRUE), eglTerminate(mDisplay)); in step()
/external/OpenCL-CTS/test_conformance/gles/
Dsetup_egl.cpp201 eglTerminate(_display); in terminate_egl_display()
/external/skqp/tools/sk_app/win/
DANGLEWindowContext_win.cpp155 eglTerminate(fDisplay); in onDestroyContext()
/external/skia/tools/sk_app/win/
DANGLEWindowContext_win.cpp155 eglTerminate(fDisplay); in onDestroyContext()

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