Searched refs:elementLocation (Results 1 – 2 of 2) sorted by relevance
923 int elementLocation = preSetLocation + arrayIndex; in indexUniforms() local924 preLocatedUniforms[elementLocation] = location; in indexUniforms()996 int elementLocation = shaderLocation + arrayIndex; in gatherUniformLocationsAndCheckConflicts() local997 *maxUniformLocation = std::max(*maxUniformLocation, elementLocation); in gatherUniformLocationsAndCheckConflicts()998 if (reservedLocations.find(elementLocation) != reservedLocations.end()) in gatherUniformLocationsAndCheckConflicts()1000 infoLog << "Multiple uniforms bound to location " << elementLocation << "."; in gatherUniformLocationsAndCheckConflicts()1003 reservedLocations.insert(elementLocation); in gatherUniformLocationsAndCheckConflicts()1006 ignoredLocations->insert(elementLocation); in gatherUniformLocationsAndCheckConflicts()
882 elementLocation = None884 elementLocation = self.readLocationElement(locationElement)886 return elementLocation