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Searched refs:elementLocation (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DProgramLinkedResources.cpp923 int elementLocation = preSetLocation + arrayIndex; in indexUniforms() local
924 preLocatedUniforms[elementLocation] = location; in indexUniforms()
996 int elementLocation = shaderLocation + arrayIndex; in gatherUniformLocationsAndCheckConflicts() local
997 *maxUniformLocation = std::max(*maxUniformLocation, elementLocation); in gatherUniformLocationsAndCheckConflicts()
998 if (reservedLocations.find(elementLocation) != reservedLocations.end()) in gatherUniformLocationsAndCheckConflicts()
1000 infoLog << "Multiple uniforms bound to location " << elementLocation << "."; in gatherUniformLocationsAndCheckConflicts()
1003 reservedLocations.insert(elementLocation); in gatherUniformLocationsAndCheckConflicts()
1006 ignoredLocations->insert(elementLocation); in gatherUniformLocationsAndCheckConflicts()
/external/fonttools/Lib/fontTools/designspaceLib/
D__init__.py882 elementLocation = None
884 elementLocation = self.readLocationElement(locationElement)
886 return elementLocation