Home
last modified time | relevance | path

Searched refs:element_state (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/zink/
Dzink_pipeline.c45 vertex_input_state.vertexBindingDescriptionCount = state->element_state->num_bindings; in zink_create_gfx_pipeline()
46 vertex_input_state.pVertexAttributeDescriptions = state->element_state->attribs; in zink_create_gfx_pipeline()
47 vertex_input_state.vertexAttributeDescriptionCount = state->element_state->num_attribs; in zink_create_gfx_pipeline()
Dzink_state.c86 ctx->element_state = cso; in zink_bind_vertex_elements_state()
90 state->element_state = &ctx->element_state->hw_state; in zink_bind_vertex_elements_state()
92 for (int i = 0; i < state->element_state->num_bindings; ++i) { in zink_bind_vertex_elements_state()
102 state->element_state = NULL; in zink_bind_vertex_elements_state()
Dzink_pipeline.h42 struct zink_vertex_elements_hw_state *element_state; member
Dzink_context.h96 struct zink_vertex_elements_state *element_state; member
Dzink_draw.c140 const struct zink_vertex_elements_state *elems = ctx->element_state; in zink_bind_vertex_buffers()
142 struct pipe_vertex_buffer *vb = ctx->buffers + ctx->element_state->binding_map[i]; in zink_bind_vertex_buffers()
Dzink_blit.c199 util_blitter_save_vertex_elements(ctx->blitter, ctx->element_state); in zink_blit()