Searched refs:emulatedDepthRangeType (Results 1 – 1 of 1) sorted by relevance
154 TType *emulatedDepthRangeType = createEmulatedDepthRangeType(symbolTable); in addGraphicsDriverUniformsToShader() local155 TType *emulatedDepthRangeDeclType = new TType(emulatedDepthRangeType->getStruct(), true); in addGraphicsDriverUniformsToShader()