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Searched refs:emulatedDepthRangeType (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/compiler/translator/tree_util/
DDriverUniform.cpp154 TType *emulatedDepthRangeType = createEmulatedDepthRangeType(symbolTable); in addGraphicsDriverUniformsToShader() local
155 TType *emulatedDepthRangeDeclType = new TType(emulatedDepthRangeType->getStruct(), true); in addGraphicsDriverUniformsToShader()