Searched refs:enableAdvancedBlendEquationIfNeeded (Results 1 – 6 of 6) sorted by relevance
87 virtual void enableAdvancedBlendEquationIfNeeded(GrBlendEquation) = 0;114 void enableAdvancedBlendEquationIfNeeded(GrBlendEquation) override;
118 void GrGLSLFragmentShaderBuilder::enableAdvancedBlendEquationIfNeeded(GrBlendEquation equation) { in enableAdvancedBlendEquationIfNeeded() function in GrGLSLFragmentShaderBuilder
83 virtual void enableAdvancedBlendEquationIfNeeded(GrBlendEquation) = 0;104 void enableAdvancedBlendEquationIfNeeded(GrBlendEquation) override;
109 void GrGLSLFragmentShaderBuilder::enableAdvancedBlendEquationIfNeeded(GrBlendEquation equation) { in enableAdvancedBlendEquationIfNeeded() function in GrGLSLFragmentShaderBuilder
141 fragBuilder->enableAdvancedBlendEquationIfNeeded(xp.hwBlendEquation()); in emitOutputsForBlendState()
143 fragBuilder->enableAdvancedBlendEquationIfNeeded(xp.hwBlendEquation()); in emitOutputsForBlendState()