Searched refs:enableDebugLayers (Results 1 – 2 of 2) sorted by relevance
211 void runShouldDrawTest(bool isSwiftshader, bool enableDebugLayers);214 void runWaitSemaphoresRetainsContentTest(bool isSwiftshader, bool enableDebugLayers);221 bool enableDebugLayers) in RunShouldImportMemoryTest() argument226 helper.initialize(isSwiftshader, enableDebugLayers); in RunShouldImportMemoryTest()272 isSwiftshader(), enableDebugLayers()); in TEST_P()280 isSwiftshader(), enableDebugLayers()); in TEST_P()284 void RunShouldImportSemaphoreTest(bool isSwiftshader, bool enableDebugLayers) in RunShouldImportSemaphoreTest() argument289 helper.initialize(isSwiftshader, enableDebugLayers); in RunShouldImportSemaphoreTest()316 RunShouldImportSemaphoreTest<OpaqueFdTraits>(isSwiftshader(), enableDebugLayers()); in TEST_P()323 RunShouldImportSemaphoreTest<FuchsiaTraits>(isSwiftshader(), enableDebugLayers()); in TEST_P()[all …]
364 bool enableDebugLayers() const in enableDebugLayers() function