Searched refs:enablePrimitiveRestart (Results 1 – 4 of 4) sorted by relevance
130 GrPrimitiveRestart enablePrimitiveRestart) { in enableVertexArrays() argument147 SkASSERT(GrPrimitiveRestart::kNo == enablePrimitiveRestart || in enableVertexArrays()151 (!fEnableStateIsValid || enablePrimitiveRestart != fPrimitiveRestartEnabled)) { in enableVertexArrays()152 if (GrPrimitiveRestart::kYes == enablePrimitiveRestart) { in enableVertexArrays()158 fPrimitiveRestartEnabled = enablePrimitiveRestart; in enableVertexArrays()
2070 GrPrimitiveRestart enablePrimitiveRestart) { in setupGeometry() argument2071 SkASSERT((enablePrimitiveRestart == GrPrimitiveRestart::kNo) || indexBuffer); in setupGeometry()2082 attribState->enableVertexArrays(this, numAttribs, enablePrimitiveRestart); in setupGeometry()2625 int baseVertex, GrPrimitiveRestart enablePrimitiveRestart) { in sendIndexedMeshToGpu() argument2630 this->setupGeometry(indexBuffer, vertexBuffer, baseVertex, nullptr, 0, enablePrimitiveRestart); in sendIndexedMeshToGpu()2661 GrPrimitiveRestart enablePrimitiveRestart) { in sendIndexedInstancedMeshToGpu() argument2668 enablePrimitiveRestart); in sendIndexedInstancedMeshToGpu()
145 GrPrimitiveRestart enablePrimitiveRestart) { in enableVertexArrays() argument162 SkASSERT(GrPrimitiveRestart::kNo == enablePrimitiveRestart || in enableVertexArrays()166 (!fEnableStateIsValid || enablePrimitiveRestart != fPrimitiveRestartEnabled)) { in enableVertexArrays()167 if (GrPrimitiveRestart::kYes == enablePrimitiveRestart) { in enableVertexArrays()173 fPrimitiveRestartEnabled = enablePrimitiveRestart; in enableVertexArrays()
131 auto enablePrimitiveRestart = GrPrimitiveRestart(flushState->caps().usePrimitiveRestart()); in drawPaths() local135 baseInstance, enablePrimitiveRestart); in drawPaths()