Searched refs:ensureRenderTarget (Results 1 – 2 of 2) sorted by relevance
489 ANGLE_TRY(ensureRenderTarget(context)); in generateMipmapUsingImages()578 angle::Result TextureD3D::ensureRenderTarget(const gl::Context *context) in ensureRenderTarget() function in rx::TextureD3D784 ANGLE_TRY(ensureRenderTarget(context)); in initializeContents()1100 ANGLE_TRY(ensureRenderTarget(context)); in copyImage()1146 ANGLE_TRY(ensureRenderTarget(context)); in copySubImage()1187 ANGLE_TRY(ensureRenderTarget(context)); in copyTexture()1233 ANGLE_TRY(ensureRenderTarget(context)); in copySubTexture()1418 ANGLE_TRY(ensureRenderTarget(context)); in getRenderTarget()1855 ANGLE_TRY(ensureRenderTarget(context)); in copyImage()1899 ANGLE_TRY(ensureRenderTarget(context)); in copySubImage()[all …]
174 angle::Result ensureRenderTarget(const gl::Context *context);