/external/angle/src/tests/gl_tests/ |
D | VulkanPerformanceCounterTest.cpp | 85 drawQuad(*program, essl1_shaders::PositionAttrib(), 0.5f); in setupClearAndDrawForInvalidateTest() 199 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 202 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 232 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 234 GLint textureLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P() 258 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 263 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 275 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P() 278 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() 303 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() [all …]
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D | MultisampledRenderToTextureTest.cpp | 53 mCopyTextureProgram.makeRaster(essl1_shaders::vs::Texture2D(), in setupCopyTexProgram() 54 essl1_shaders::fs::Texture2D()); in setupCopyTexProgram() 58 glGetUniformLocation(mCopyTextureProgram, essl1_shaders::Texture2DUniform()); in setupCopyTexProgram() 70 << essl1_shaders::ColorUniform() in setupUniformColorProgramMultiRenderTarget() 79 fs << " gl_FragData[" << index << "] = " << essl1_shaders::ColorUniform() in setupUniformColorProgramMultiRenderTarget() 86 *programOut = CompileProgram(essl1_shaders::vs::Simple(), fs.str().c_str()); in setupUniformColorProgramMultiRenderTarget() 111 drawQuad(mCopyTextureProgram, essl1_shaders::PositionAttrib(), 0.5f); in verifyResults() 128 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in clearAndDrawQuad() 610 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in colorAttachmentMultisampleDrawTestCommon() 612 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in colorAttachmentMultisampleDrawTestCommon() [all …]
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D | OcclusionQueriesTest.cpp | 31 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in testSetUp() 58 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.3f); in TEST_P() 65 drawQuad(mProgram, essl1_shaders::PositionAttrib(), in TEST_P() 107 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f); // this quad should not be occluded in TEST_P() 173 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P() 179 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 1.0); in TEST_P() 241 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P() 294 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P() 340 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 355 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P() [all …]
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D | SRGBFramebufferTest.cpp | 36 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp() 39 mColorLocation = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp() 105 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 109 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 146 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 152 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 157 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 161 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 190 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 194 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() [all …]
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D | DepthStencilTest.cpp | 139 ANGLE_GL_PROGRAM(depthTestProgram, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in ensureDepthUnaffected() 142 drawQuad(depthTestProgram, essl1_shaders::PositionAttrib(), 0.123f); in ensureDepthUnaffected() 153 ANGLE_GL_PROGRAM(stencilTestProgram, essl1_shaders::vs::Passthrough(), in ensureStencilUnaffected() 154 essl1_shaders::fs::Green()); in ensureStencilUnaffected() 157 drawQuad(stencilTestProgram, essl1_shaders::PositionAttrib(), 0.0f); in ensureStencilUnaffected() 231 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in prepareSingleEmulatedWithPacked() 236 drawQuad(redProgram, essl1_shaders::PositionAttrib(), 0.2f); in prepareSingleEmulatedWithPacked() 304 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 307 drawQuad(drawRed, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P() 425 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() [all …]
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D | GetImageTest.cpp | 93 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 94 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true); in TEST_P() 176 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 177 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true); in TEST_P() 251 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 252 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true); in TEST_P() 274 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 275 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true); in TEST_P() 325 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 326 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true); in TEST_P() [all …]
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D | DiscardFramebufferEXTTest.cpp | 125 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P() 128 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() 145 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue + 0.05f); in TEST_P() 186 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P() 188 colorUniformLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() 206 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue - 0.1f); in TEST_P() 210 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue - 0.1f); in TEST_P() 214 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue + 0.1f); in TEST_P() 218 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue + 0.1f); in TEST_P() 226 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue - 0.05f); in TEST_P()
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D | DepthStencilFormatsTest.cpp | 97 ANGLE_GL_PROGRAM(programRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in verifyDepthRenderBuffer() 106 drawQuad(programRed.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in verifyDepthRenderBuffer() 111 ANGLE_GL_PROGRAM(programGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in verifyDepthRenderBuffer() 115 drawQuad(programGreen.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in verifyDepthRenderBuffer() 120 ANGLE_GL_PROGRAM(programBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in verifyDepthRenderBuffer() 126 drawQuad(programBlue.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in verifyDepthRenderBuffer() 824 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 863 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 0.0f); in TEST_P() 898 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 954 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 1.0f); in TEST_P() [all …]
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D | ViewportTest.cpp | 64 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f, 0.25f); in runTest() 127 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in testSetUp() 253 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 258 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 294 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 299 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 328 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 333 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
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D | MultithreadingTest.cpp | 263 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 266 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() 274 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 306 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 309 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() 317 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 359 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 362 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() 370 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 411 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() [all …]
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D | ColorMaskTest.cpp | 30 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp() 33 mColorUniform = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp() 60 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 69 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
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D | ReadOnlyFeedbackLoopTest.cpp | 60 ANGLE_GL_PROGRAM(colorFillProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 61 ANGLE_GL_PROGRAM(textureFillProgram, essl1_shaders::vs::Texture2D(), in TEST_P() 62 essl1_shaders::fs::Texture2D()); in TEST_P() 102 drawQuad(colorFillProgram, essl1_shaders::PositionAttrib(), depthValue, 0.6f); in TEST_P() 133 drawQuad(textureFillProgram, essl1_shaders::PositionAttrib(), 0.7f, 1.0f); in TEST_P() 142 drawQuad(textureFillProgram, essl1_shaders::PositionAttrib(), 0.0f, 1.0f); in TEST_P()
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D | ClearTest.cpp | 68 ANGLE_GL_PROGRAM(depthTestProgram, essl1_shaders::vs::Passthrough(), in verifyDepth() 69 essl1_shaders::fs::Blue()); in verifyDepth() 70 ANGLE_GL_PROGRAM(depthTestProgramFail, essl1_shaders::vs::Passthrough(), in verifyDepth() 71 essl1_shaders::fs::Red()); in verifyDepth() 74 drawQuad(depthTestProgram, essl1_shaders::PositionAttrib(), depthValue * 2 - 1 - 0.01f); in verifyDepth() 75 drawQuad(depthTestProgramFail, essl1_shaders::PositionAttrib(), depthValue * 2 - 1 + 0.01f); in verifyDepth() 88 ANGLE_GL_PROGRAM(stencilTestProgram, essl1_shaders::vs::Passthrough(), in verifyStencil() 89 essl1_shaders::fs::Green()); in verifyStencil() 92 drawQuad(stencilTestProgram, essl1_shaders::PositionAttrib(), 0.0f); in verifyStencil() 351 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() [all …]
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D | MultisampleTest.cpp | 189 ANGLE_GL_PROGRAM(program, kPointsVS, essl1_shaders::fs::Red()); in TEST_P() 240 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 242 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 289 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 291 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 335 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 337 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 421 ANGLE_GL_PROGRAM(transparentRedProgram, essl1_shaders::vs::Simple(), kFS); in TEST_P() 438 drawQuad(transparentRedProgram, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P() 444 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() [all …]
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D | FramebufferTest.cpp | 312 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 314 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 357 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 359 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 489 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 492 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P() 518 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0); in TEST_P() 536 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.95f); in TEST_P() 664 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 688 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P() [all …]
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D | StateChangeTest.cpp | 288 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 295 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P() 420 ANGLE_GL_PROGRAM_TRANSFORM_FEEDBACK(program1, essl1_shaders::vs::Simple(), in TEST_P() 421 essl1_shaders::fs::Blue(), tfVaryings, GL_SEPARATE_ATTRIBS); in TEST_P() 436 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 839 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFragCoordShader); in TEST_P() 844 ASSERT_EQ(0, glGetAttribLocation(program, essl1_shaders::PositionAttrib())); in TEST_P() 976 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 980 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P() 983 GLint positionLocation = glGetAttribLocation(drawColor, essl1_shaders::PositionAttrib()); in TEST_P() [all …]
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D | TransformFeedbackTest.cpp | 80 essl1_shaders::vs::Simple(), essl1_shaders::fs::Red(), tfVaryings, bufferMode); in compileDefaultProgram() 113 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 168 drawQuad(mProgram, essl1_shaders::PositionAttrib(), z); in TEST_P() 230 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() 311 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() 441 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() 493 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in midRecordOpDoesNotContributeTest() 690 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() 1517 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() 1599 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() [all …]
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D | CubeMapTextureTest.cpp | 27 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp() 33 mColorLocation = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp() 99 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 188 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), shader); in runSampleCoordinateTransformTest() 195 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in runSampleCoordinateTransformTest()
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D | BindUniformLocationTest.cpp | 61 mProgram = CompileProgram(essl1_shaders::vs::Simple(), kFS, [&](GLuint program) { in TEST_P() 78 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 102 mProgram = CompileProgram(essl1_shaders::vs::Simple(), kFS, [&](GLuint program) { in TEST_P() 127 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 150 GLuint vs = CompileShader(GL_VERTEX_SHADER, essl1_shaders::vs::Simple()); in TEST_P() 284 mProgram = CompileProgram(essl1_shaders::vs::Simple(), kFS, [&](GLuint program) { in TEST_P() 404 mProgram = CompileProgram(essl1_shaders::vs::Simple(), kFS, [&](GLuint program) { in TEST_P() 431 mProgram = CompileProgram(essl1_shaders::vs::Zero(), kFS, [&](GLuint program) { in TEST_P()
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D | FramebufferRenderMipmapTest.cpp | 26 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp() 32 mColorLocation = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp() 141 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
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D | VulkanUniformUpdatesTest.cpp | 198 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P() 232 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 236 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 241 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 245 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 266 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P() 311 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 315 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 320 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 324 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
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D | PointSpritesTest.cpp | 185 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Blue()); in TEST_P() 404 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); in TEST_P() 435 ANGLE_GL_PROGRAM(pointProgram, kVS, essl1_shaders::fs::Blue()); in TEST_P() 437 ANGLE_GL_PROGRAM(quadProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 450 GLint positionLocation = glGetAttribLocation(quadProgram, essl1_shaders::PositionAttrib()); in TEST_P() 511 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); in TEST_P()
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D | MultisampleCompatibilityTest.cpp | 37 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp() 39 GLuint position_loc = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in testSetUp() 40 mColorLoc = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp() 376 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 386 drawQuad(drawRed.get(), essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
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D | TimerQueriesTest.cpp | 51 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in testSetUp() 116 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P() 363 contexts[0].program = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 379 drawQuad(contexts[0].program, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P() 445 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P() 509 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
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/external/angle/src/tests/egl_tests/ |
D | EGLContextSharingTest.cpp | 272 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 278 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 338 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 344 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 422 program[t].makeRaster(essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 454 drawQuad(program[0].get(), essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 502 drawQuad(program[0].get(), essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 523 drawQuad(program[0].get(), essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
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