Home
last modified time | relevance | path

Searched refs:essl1_shaders (Results 1 – 25 of 71) sorted by relevance

123

/external/angle/src/tests/gl_tests/
DVulkanPerformanceCounterTest.cpp85 drawQuad(*program, essl1_shaders::PositionAttrib(), 0.5f); in setupClearAndDrawForInvalidateTest()
199 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
202 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
232 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
234 GLint textureLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P()
258 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
263 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
275 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P()
278 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
303 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
[all …]
DMultisampledRenderToTextureTest.cpp53 mCopyTextureProgram.makeRaster(essl1_shaders::vs::Texture2D(), in setupCopyTexProgram()
54 essl1_shaders::fs::Texture2D()); in setupCopyTexProgram()
58 glGetUniformLocation(mCopyTextureProgram, essl1_shaders::Texture2DUniform()); in setupCopyTexProgram()
70 << essl1_shaders::ColorUniform() in setupUniformColorProgramMultiRenderTarget()
79 fs << " gl_FragData[" << index << "] = " << essl1_shaders::ColorUniform() in setupUniformColorProgramMultiRenderTarget()
86 *programOut = CompileProgram(essl1_shaders::vs::Simple(), fs.str().c_str()); in setupUniformColorProgramMultiRenderTarget()
111 drawQuad(mCopyTextureProgram, essl1_shaders::PositionAttrib(), 0.5f); in verifyResults()
128 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in clearAndDrawQuad()
610 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in colorAttachmentMultisampleDrawTestCommon()
612 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in colorAttachmentMultisampleDrawTestCommon()
[all …]
DOcclusionQueriesTest.cpp31 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in testSetUp()
58 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.3f); in TEST_P()
65 drawQuad(mProgram, essl1_shaders::PositionAttrib(), in TEST_P()
107 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f); // this quad should not be occluded in TEST_P()
173 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P()
179 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 1.0); in TEST_P()
241 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P()
294 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P()
340 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
355 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P()
[all …]
DSRGBFramebufferTest.cpp36 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp()
39 mColorLocation = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp()
105 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
109 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
146 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
152 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
157 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
161 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
190 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
194 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
[all …]
DDepthStencilTest.cpp139 ANGLE_GL_PROGRAM(depthTestProgram, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in ensureDepthUnaffected()
142 drawQuad(depthTestProgram, essl1_shaders::PositionAttrib(), 0.123f); in ensureDepthUnaffected()
153 ANGLE_GL_PROGRAM(stencilTestProgram, essl1_shaders::vs::Passthrough(), in ensureStencilUnaffected()
154 essl1_shaders::fs::Green()); in ensureStencilUnaffected()
157 drawQuad(stencilTestProgram, essl1_shaders::PositionAttrib(), 0.0f); in ensureStencilUnaffected()
231 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in prepareSingleEmulatedWithPacked()
236 drawQuad(redProgram, essl1_shaders::PositionAttrib(), 0.2f); in prepareSingleEmulatedWithPacked()
304 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
307 drawQuad(drawRed, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
425 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
[all …]
DGetImageTest.cpp93 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
94 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true); in TEST_P()
176 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
177 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true); in TEST_P()
251 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
252 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true); in TEST_P()
274 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
275 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true); in TEST_P()
325 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
326 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true); in TEST_P()
[all …]
DDiscardFramebufferEXTTest.cpp125 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P()
128 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
145 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue + 0.05f); in TEST_P()
186 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P()
188 colorUniformLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
206 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue - 0.1f); in TEST_P()
210 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue - 0.1f); in TEST_P()
214 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue + 0.1f); in TEST_P()
218 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue + 0.1f); in TEST_P()
226 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue - 0.05f); in TEST_P()
DDepthStencilFormatsTest.cpp97 ANGLE_GL_PROGRAM(programRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in verifyDepthRenderBuffer()
106 drawQuad(programRed.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in verifyDepthRenderBuffer()
111 ANGLE_GL_PROGRAM(programGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in verifyDepthRenderBuffer()
115 drawQuad(programGreen.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in verifyDepthRenderBuffer()
120 ANGLE_GL_PROGRAM(programBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in verifyDepthRenderBuffer()
126 drawQuad(programBlue.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in verifyDepthRenderBuffer()
824 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
863 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
898 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
954 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 1.0f); in TEST_P()
[all …]
DViewportTest.cpp64 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f, 0.25f); in runTest()
127 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in testSetUp()
253 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
258 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
294 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
299 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
328 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
333 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
DMultithreadingTest.cpp263 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
266 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
274 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
306 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
309 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
317 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
359 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
362 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
370 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
411 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
[all …]
DColorMaskTest.cpp30 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp()
33 mColorUniform = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp()
60 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
69 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
DReadOnlyFeedbackLoopTest.cpp60 ANGLE_GL_PROGRAM(colorFillProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
61 ANGLE_GL_PROGRAM(textureFillProgram, essl1_shaders::vs::Texture2D(), in TEST_P()
62 essl1_shaders::fs::Texture2D()); in TEST_P()
102 drawQuad(colorFillProgram, essl1_shaders::PositionAttrib(), depthValue, 0.6f); in TEST_P()
133 drawQuad(textureFillProgram, essl1_shaders::PositionAttrib(), 0.7f, 1.0f); in TEST_P()
142 drawQuad(textureFillProgram, essl1_shaders::PositionAttrib(), 0.0f, 1.0f); in TEST_P()
DClearTest.cpp68 ANGLE_GL_PROGRAM(depthTestProgram, essl1_shaders::vs::Passthrough(), in verifyDepth()
69 essl1_shaders::fs::Blue()); in verifyDepth()
70 ANGLE_GL_PROGRAM(depthTestProgramFail, essl1_shaders::vs::Passthrough(), in verifyDepth()
71 essl1_shaders::fs::Red()); in verifyDepth()
74 drawQuad(depthTestProgram, essl1_shaders::PositionAttrib(), depthValue * 2 - 1 - 0.01f); in verifyDepth()
75 drawQuad(depthTestProgramFail, essl1_shaders::PositionAttrib(), depthValue * 2 - 1 + 0.01f); in verifyDepth()
88 ANGLE_GL_PROGRAM(stencilTestProgram, essl1_shaders::vs::Passthrough(), in verifyStencil()
89 essl1_shaders::fs::Green()); in verifyStencil()
92 drawQuad(stencilTestProgram, essl1_shaders::PositionAttrib(), 0.0f); in verifyStencil()
351 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
[all …]
DMultisampleTest.cpp189 ANGLE_GL_PROGRAM(program, kPointsVS, essl1_shaders::fs::Red()); in TEST_P()
240 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
242 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
289 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
291 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
335 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
337 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
421 ANGLE_GL_PROGRAM(transparentRedProgram, essl1_shaders::vs::Simple(), kFS); in TEST_P()
438 drawQuad(transparentRedProgram, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
444 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
[all …]
DFramebufferTest.cpp312 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
314 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
357 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
359 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
489 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
492 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
518 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0); in TEST_P()
536 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.95f); in TEST_P()
664 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
688 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
[all …]
DStateChangeTest.cpp288 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
295 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
420 ANGLE_GL_PROGRAM_TRANSFORM_FEEDBACK(program1, essl1_shaders::vs::Simple(), in TEST_P()
421 essl1_shaders::fs::Blue(), tfVaryings, GL_SEPARATE_ATTRIBS); in TEST_P()
436 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
839 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFragCoordShader); in TEST_P()
844 ASSERT_EQ(0, glGetAttribLocation(program, essl1_shaders::PositionAttrib())); in TEST_P()
976 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
980 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
983 GLint positionLocation = glGetAttribLocation(drawColor, essl1_shaders::PositionAttrib()); in TEST_P()
[all …]
DTransformFeedbackTest.cpp80 essl1_shaders::vs::Simple(), essl1_shaders::fs::Red(), tfVaryings, bufferMode); in compileDefaultProgram()
113 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
168 drawQuad(mProgram, essl1_shaders::PositionAttrib(), z); in TEST_P()
230 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P()
311 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P()
441 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P()
493 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in midRecordOpDoesNotContributeTest()
690 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P()
1517 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P()
1599 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
[all …]
DCubeMapTextureTest.cpp27 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp()
33 mColorLocation = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp()
99 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
188 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), shader); in runSampleCoordinateTransformTest()
195 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in runSampleCoordinateTransformTest()
DBindUniformLocationTest.cpp61 mProgram = CompileProgram(essl1_shaders::vs::Simple(), kFS, [&](GLuint program) { in TEST_P()
78 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
102 mProgram = CompileProgram(essl1_shaders::vs::Simple(), kFS, [&](GLuint program) { in TEST_P()
127 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
150 GLuint vs = CompileShader(GL_VERTEX_SHADER, essl1_shaders::vs::Simple()); in TEST_P()
284 mProgram = CompileProgram(essl1_shaders::vs::Simple(), kFS, [&](GLuint program) { in TEST_P()
404 mProgram = CompileProgram(essl1_shaders::vs::Simple(), kFS, [&](GLuint program) { in TEST_P()
431 mProgram = CompileProgram(essl1_shaders::vs::Zero(), kFS, [&](GLuint program) { in TEST_P()
DFramebufferRenderMipmapTest.cpp26 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp()
32 mColorLocation = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp()
141 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
DVulkanUniformUpdatesTest.cpp198 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P()
232 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
236 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
241 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
245 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
266 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P()
311 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
315 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
320 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
324 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
DPointSpritesTest.cpp185 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Blue()); in TEST_P()
404 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); in TEST_P()
435 ANGLE_GL_PROGRAM(pointProgram, kVS, essl1_shaders::fs::Blue()); in TEST_P()
437 ANGLE_GL_PROGRAM(quadProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
450 GLint positionLocation = glGetAttribLocation(quadProgram, essl1_shaders::PositionAttrib()); in TEST_P()
511 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); in TEST_P()
DMultisampleCompatibilityTest.cpp37 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp()
39 GLuint position_loc = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in testSetUp()
40 mColorLoc = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp()
376 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
386 drawQuad(drawRed.get(), essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
DTimerQueriesTest.cpp51 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in testSetUp()
116 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
363 contexts[0].program = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
379 drawQuad(contexts[0].program, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
445 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
509 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
/external/angle/src/tests/egl_tests/
DEGLContextSharingTest.cpp272 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
278 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
338 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
344 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
422 program[t].makeRaster(essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
454 drawQuad(program[0].get(), essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
502 drawQuad(program[0].get(), essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
523 drawQuad(program[0].get(), essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()

123