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Searched refs:exactAtPow2 (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/Reactor/
DOptimalIntrinsics.cpp19 Float4 Reciprocal(RValue<Float4> x, bool pp = false, bool finite = false, bool exactAtPow2 = false) in Reciprocal() argument
21 Float4 rcp = Rcp_pp(x, exactAtPow2); in Reciprocal()
DReactor.cpp4671 RValue<Float4> RcpApprox(RValue<Float4> x, bool exactAtPow2 = false);
4672 RValue<Float> RcpApprox(RValue<Float> x, bool exactAtPow2 = false);
4675 static RValue<T> DoRcp(RValue<T> x, Precision p, bool finite, bool exactAtPow2) in DoRcp() argument
4687 rcp = RcpApprox(x, exactAtPow2); in DoRcp()
4709 RValue<Float4> Rcp(RValue<Float4> x, Precision p, bool finite, bool exactAtPow2) in Rcp() argument
4712 return DoRcp(x, p, finite, exactAtPow2); in Rcp()
4715 RValue<Float> Rcp(RValue<Float> x, Precision p, bool finite, bool exactAtPow2) in Rcp() argument
4718 return DoRcp(x, p, finite, exactAtPow2); in Rcp()
DLLVMReactor.cpp2913 RValue<Float> Rcp_pp(RValue<Float> x, bool exactAtPow2) in Rcp_pp() argument
2917 if(exactAtPow2) in Rcp_pp()
2948 RValue<Float4> RcpApprox(RValue<Float4> x, bool exactAtPow2) in RcpApprox() argument
2951 if(exactAtPow2) in RcpApprox()
2964 RValue<Float> RcpApprox(RValue<Float> x, bool exactAtPow2) in RcpApprox() argument
2967 if(exactAtPow2) in RcpApprox()
3159 RValue<Float4> Rcp_pp(RValue<Float4> x, bool exactAtPow2) in Rcp_pp() argument
3163 if(exactAtPow2) in Rcp_pp()
DReactor.hpp2177 RValue<Float> Rcp_pp(RValue<Float> val, bool exactAtPow2 = false);
2181 …Rcp(RValue<Float> x, Precision p = Precision::Full, bool finite = false, bool exactAtPow2 = false);
2348 RValue<Float4> Rcp_pp(RValue<Float4> val, bool exactAtPow2 = false);
2352 …cp(RValue<Float4> x, Precision p = Precision::Full, bool finite = false, bool exactAtPow2 = false);
DSubzeroReactor.cpp3855 RValue<Float> Rcp_pp(RValue<Float> x, bool exactAtPow2) in Rcp_pp() argument
3959 RValue<Float4> Rcp_pp(RValue<Float4> x, bool exactAtPow2) in Rcp_pp() argument
3977 RValue<Float4> RcpApprox(RValue<Float4> x, bool exactAtPow2) in RcpApprox() argument
3984 RValue<Float> RcpApprox(RValue<Float> x, bool exactAtPow2) in RcpApprox() argument
/external/swiftshader/src/Shader/
DShaderCore.hpp64 …Float4 reciprocal(RValue<Float4> x, bool pp = false, bool finite = false, bool exactAtPow2 = false…
DShaderCore.cpp187 Float4 reciprocal(RValue<Float4> x, bool pp, bool finite, bool exactAtPow2) in reciprocal() argument
197 rcp = Rcp_pp(x, exactAtPow2); in reciprocal()
/external/swiftshader/src/Pipeline/
DShaderCore.cpp225 Float4 reciprocal(RValue<Float4> x, bool pp, bool finite, bool exactAtPow2) in reciprocal() argument
227 return Rcp(x, pp ? Precision::Relaxed : Precision::Full, finite, exactAtPow2); in reciprocal()
DShaderCore.hpp191 Float4 reciprocal(RValue<Float4> x, bool pp = false, bool finite = false, bool exactAtPow2 = false);