/external/swiftshader/src/Reactor/ |
D | OptimalIntrinsics.cpp | 19 Float4 Reciprocal(RValue<Float4> x, bool pp = false, bool finite = false, bool exactAtPow2 = false) in Reciprocal() argument 21 Float4 rcp = Rcp_pp(x, exactAtPow2); in Reciprocal()
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D | Reactor.cpp | 4671 RValue<Float4> RcpApprox(RValue<Float4> x, bool exactAtPow2 = false); 4672 RValue<Float> RcpApprox(RValue<Float> x, bool exactAtPow2 = false); 4675 static RValue<T> DoRcp(RValue<T> x, Precision p, bool finite, bool exactAtPow2) in DoRcp() argument 4687 rcp = RcpApprox(x, exactAtPow2); in DoRcp() 4709 RValue<Float4> Rcp(RValue<Float4> x, Precision p, bool finite, bool exactAtPow2) in Rcp() argument 4712 return DoRcp(x, p, finite, exactAtPow2); in Rcp() 4715 RValue<Float> Rcp(RValue<Float> x, Precision p, bool finite, bool exactAtPow2) in Rcp() argument 4718 return DoRcp(x, p, finite, exactAtPow2); in Rcp()
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D | LLVMReactor.cpp | 2913 RValue<Float> Rcp_pp(RValue<Float> x, bool exactAtPow2) in Rcp_pp() argument 2917 if(exactAtPow2) in Rcp_pp() 2948 RValue<Float4> RcpApprox(RValue<Float4> x, bool exactAtPow2) in RcpApprox() argument 2951 if(exactAtPow2) in RcpApprox() 2964 RValue<Float> RcpApprox(RValue<Float> x, bool exactAtPow2) in RcpApprox() argument 2967 if(exactAtPow2) in RcpApprox() 3159 RValue<Float4> Rcp_pp(RValue<Float4> x, bool exactAtPow2) in Rcp_pp() argument 3163 if(exactAtPow2) in Rcp_pp()
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D | Reactor.hpp | 2177 RValue<Float> Rcp_pp(RValue<Float> val, bool exactAtPow2 = false); 2181 …Rcp(RValue<Float> x, Precision p = Precision::Full, bool finite = false, bool exactAtPow2 = false); 2348 RValue<Float4> Rcp_pp(RValue<Float4> val, bool exactAtPow2 = false); 2352 …cp(RValue<Float4> x, Precision p = Precision::Full, bool finite = false, bool exactAtPow2 = false);
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D | SubzeroReactor.cpp | 3855 RValue<Float> Rcp_pp(RValue<Float> x, bool exactAtPow2) in Rcp_pp() argument 3959 RValue<Float4> Rcp_pp(RValue<Float4> x, bool exactAtPow2) in Rcp_pp() argument 3977 RValue<Float4> RcpApprox(RValue<Float4> x, bool exactAtPow2) in RcpApprox() argument 3984 RValue<Float> RcpApprox(RValue<Float> x, bool exactAtPow2) in RcpApprox() argument
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/external/swiftshader/src/Shader/ |
D | ShaderCore.hpp | 64 …Float4 reciprocal(RValue<Float4> x, bool pp = false, bool finite = false, bool exactAtPow2 = false…
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D | ShaderCore.cpp | 187 Float4 reciprocal(RValue<Float4> x, bool pp, bool finite, bool exactAtPow2) in reciprocal() argument 197 rcp = Rcp_pp(x, exactAtPow2); in reciprocal()
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/external/swiftshader/src/Pipeline/ |
D | ShaderCore.cpp | 225 Float4 reciprocal(RValue<Float4> x, bool pp, bool finite, bool exactAtPow2) in reciprocal() argument 227 return Rcp(x, pp ? Precision::Relaxed : Precision::Full, finite, exactAtPow2); in reciprocal()
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D | ShaderCore.hpp | 191 Float4 reciprocal(RValue<Float4> x, bool pp = false, bool finite = false, bool exactAtPow2 = false);
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