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Searched refs:executionState (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Vulkan/
DVkCommandBuffer.cpp61 void play(vk::CommandBuffer::ExecutionState &executionState) override in play() argument
63 executionState.renderPass = renderPass; in play()
64 executionState.renderPassFramebuffer = framebuffer; in play()
65 executionState.subpassIndex = 0; in play()
66 framebuffer->clear(executionState.renderPass, clearValueCount, clearValues, renderArea); in play()
82 void play(vk::CommandBuffer::ExecutionState &executionState) override in play() argument
84 …bool hasResolveAttachments = (executionState.renderPass->getSubpass(executionState.subpassIndex).p… in play()
90 executionState.renderer->synchronize(); in play()
91executionState.renderPassFramebuffer->resolve(executionState.renderPass, executionState.subpassInd… in play()
94 ++executionState.subpassIndex; in play()
[all …]
DVkQueue.cpp216 CommandBuffer::ExecutionState executionState; in submitQueue() local
217 executionState.renderer = renderer.get(); in submitQueue()
218 executionState.events = task.events.get(); in submitQueue()
221 Cast(submitInfo.pCommandBuffers[j])->submit(executionState); in submitQueue()
DVkCommandBuffer.hpp170 void submit(CommandBuffer::ExecutionState &executionState);
171 void submitSecondary(CommandBuffer::ExecutionState &executionState) const;
176 virtual void play(ExecutionState &executionState) = 0;