Searched refs:executionState (Results 1 – 3 of 3) sorted by relevance
61 void play(vk::CommandBuffer::ExecutionState &executionState) override in play() argument63 executionState.renderPass = renderPass; in play()64 executionState.renderPassFramebuffer = framebuffer; in play()65 executionState.subpassIndex = 0; in play()66 framebuffer->clear(executionState.renderPass, clearValueCount, clearValues, renderArea); in play()82 void play(vk::CommandBuffer::ExecutionState &executionState) override in play() argument84 …bool hasResolveAttachments = (executionState.renderPass->getSubpass(executionState.subpassIndex).p… in play()90 executionState.renderer->synchronize(); in play()91 …executionState.renderPassFramebuffer->resolve(executionState.renderPass, executionState.subpassInd… in play()94 ++executionState.subpassIndex; in play()[all …]
216 CommandBuffer::ExecutionState executionState; in submitQueue() local217 executionState.renderer = renderer.get(); in submitQueue()218 executionState.events = task.events.get(); in submitQueue()221 Cast(submitInfo.pCommandBuffers[j])->submit(executionState); in submitQueue()
170 void submit(CommandBuffer::ExecutionState &executionState);171 void submitSecondary(CommandBuffer::ExecutionState &executionState) const;176 virtual void play(ExecutionState &executionState) = 0;