Searched refs:extended_shader_record (Results 1 – 1 of 1) sorted by relevance
772 bool extended_shader_record; member783 __gen_uint(values->extended_shader_record, 3, 3) | in V3D21_GL_SHADER_STATE_pack()802 values->extended_shader_record = __gen_unpack_uint(cl, 11, 11); in V3D21_GL_SHADER_STATE_unpack()