Searched refs:externals_count (Results 1 – 6 of 6) sorted by relevance
276 vs->externals_count = 0; in r300_translate_vertex_shader()280 vs->externals_count = i+1; in r300_translate_vertex_shader()285 vs->immediates_count = vs->code.constants.Count - vs->externals_count; in r300_translate_vertex_shader()
48 unsigned externals_count; member
43 unsigned externals_count; member
244 unsigned imm_first = shader->externals_count; in r300_emit_fs_code_to_buffer()526 shader->externals_count = 0; in r300_translate_fragment_shader()530 shader->externals_count = i+1; in r300_translate_fragment_shader()535 for (i = shader->externals_count; i < shader->code.constants.Count; i++) { in r300_translate_fragment_shader()
221 unsigned count = fs->shader->externals_count; in r300_emit_fs_constants()251 unsigned first = fs->shader->externals_count; in r300_emit_fs_rc_constant_state()286 unsigned count = fs->shader->externals_count; in r500_emit_fs_constants()312 unsigned first = fs->shader->externals_count; in r500_emit_fs_rc_constant_state()1164 ((struct r300_vertex_shader*)r300->vs_state.state)->externals_count; in r300_emit_vs_constants()1168 int imm_first = vs->externals_count; in r300_emit_vs_constants()1177 if (vs->externals_count) { in r300_emit_vs_constants()
1059 r300->fs_constants.size = fs->shader->externals_count * 4 + 3; in r300_mark_fs_code_dirty()1062 r300->fs_constants.size = fs->shader->externals_count * 4 + 1; in r300_mark_fs_code_dirty()1937 (vs->externals_count ? vs->externals_count * 4 + 3 : 0) + in r300_bind_vs_state()