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/external/mesa3d/src/mesa/swrast/
Ds_aaline.c56 GLfloat ex0, ey0; /* quad edge vectors */ member
299 GLfloat cross0 = (info->ex0 * fy0 - info->ey0 * fx0); in compute_coveragef()
307 cross0 = info->ex0 + info->ey0; in compute_coveragef()
360 line->ey0 = line->qy1 - line->qy0; in segment()