Searched refs:eyeVec (Results 1 – 2 of 2) sorted by relevance
270 CanvasKit.M44.lookat = function(eyeVec, centerVec, upVec) { argument271 var f = CanvasKit.Vector.normalize(CanvasKit.Vector.sub(centerVec, eyeVec));280 stride(eyeVec, m, 4, 3, 0);
2951 lookat(eyeVec: Vector3, centerVec: Vector3, upVec: Vector3): number[];