Searched refs:eye_z (Results 1 – 2 of 2) sorted by relevance
947 static const GLfloat eye_z[3] = { 0, 0, 1 }; in compute_light_positions() local953 COPY_3V( ctx->_EyeZDir, eye_z ); in compute_light_positions()956 TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m ); in compute_light_positions()
132 static const GLfloat eye_z[] = {0, 0, 1}; in fetch_state() local140 ADD_3V(value, p, eye_z); in fetch_state()