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Searched refs:fAvailableUniformBufferResources (Results 1 – 2 of 2) sorted by relevance

/external/skqp/src/gpu/vk/
DGrVkResourceProvider.cpp374 int count = fAvailableUniformBufferResources.count(); in findOrCreateStandardUniformBufferResource()
376 resource = fAvailableUniformBufferResources[count - 1]; in findOrCreateStandardUniformBufferResource()
377 fAvailableUniformBufferResources.removeShuffle(count - 1); in findOrCreateStandardUniformBufferResource()
385 fAvailableUniformBufferResources.push_back(resource); in recycleStandardUniformBufferResource()
442 for (int i = 0; i < fAvailableUniformBufferResources.count(); ++i) { in destroyResources()
443 SkASSERT(fAvailableUniformBufferResources[i]->unique()); in destroyResources()
444 fAvailableUniformBufferResources[i]->unref(fGpu); in destroyResources()
446 fAvailableUniformBufferResources.reset(); in destroyResources()
502 for (int i = 0; i < fAvailableUniformBufferResources.count(); ++i) { in abandonResources()
503 SkASSERT(fAvailableUniformBufferResources[i]->unique()); in abandonResources()
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DGrVkResourceProvider.h274 SkSTArray<16, const GrVkResource*, true> fAvailableUniformBufferResources; variable