Searched refs:fAvailableUniformBufferResources (Results 1 – 2 of 2) sorted by relevance
374 int count = fAvailableUniformBufferResources.count(); in findOrCreateStandardUniformBufferResource()376 resource = fAvailableUniformBufferResources[count - 1]; in findOrCreateStandardUniformBufferResource()377 fAvailableUniformBufferResources.removeShuffle(count - 1); in findOrCreateStandardUniformBufferResource()385 fAvailableUniformBufferResources.push_back(resource); in recycleStandardUniformBufferResource()442 for (int i = 0; i < fAvailableUniformBufferResources.count(); ++i) { in destroyResources()443 SkASSERT(fAvailableUniformBufferResources[i]->unique()); in destroyResources()444 fAvailableUniformBufferResources[i]->unref(fGpu); in destroyResources()446 fAvailableUniformBufferResources.reset(); in destroyResources()502 for (int i = 0; i < fAvailableUniformBufferResources.count(); ++i) { in abandonResources()503 SkASSERT(fAvailableUniformBufferResources[i]->unique()); in abandonResources()[all …]
274 SkSTArray<16, const GrVkResource*, true> fAvailableUniformBufferResources; variable