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Searched refs:fBaseVertex (Results 1 – 10 of 10) sorted by relevance

/external/skia/src/gpu/
DGrEagerVertexAllocator.h44 , fBaseVertex(baseVertex) { in GrEagerDynamicVertexAllocator()
60 if (void* data = fTarget->makeVertexSpace(stride, eagerCount, fVertexBuffer, fBaseVertex)) { in lock()
66 *fBaseVertex = 0; in lock()
77 *fBaseVertex = 0; in unlock()
85 int* const fBaseVertex; variable
DGrSimpleMesh.h42 int fBaseVertex = 0; member
52 fBaseVertex = baseVertex; in set()
73 fBaseVertex = baseVertex; in setIndexed()
94 fBaseVertex = baseVertex; in setIndexedPatterned()
DGrDrawIndirectCommand.h17 int32_t fBaseVertex; member
27 int32_t fBaseVertex; member
DGrOpFlushState.cpp223 this->draw(mesh.fVertexCount, mesh.fBaseVertex); in drawMesh()
228 mesh.fMaxIndexValue, mesh.fBaseVertex); in drawMesh()
232 mesh.fBaseVertex); in drawMesh()
/external/skqp/src/gpu/
DGrMesh.h25 : fPrimitiveType(primitiveType), fBaseVertex(0) { in fPrimitiveType()
82 int fBaseVertex; variable
202 fBaseVertex = baseVertex; in setVertexData()
209 fInstanceNonIndexData.fVertexCount, fBaseVertex, in sendToGpu()
215 fVertexBuffer.get(), fBaseVertex, fInstanceBuffer.get(), in sendToGpu()
224 fNonIndexNonInstanceData.fVertexCount, fBaseVertex); in sendToGpu()
233 fBaseVertex, fPrimitiveRestart); in sendToGpu()
249 fBaseVertex + fPatternData.fVertexCount * baseRepetition, GrPrimitiveRestart::kNo); in sendToGpu()
/external/skia/gm/
Dtessellation.cpp300 &fBaseVertex)) { in onPrepare()
331 state->draw(tessellationPatchVertexCount, fBaseVertex); in onExecute()
337 int fBaseVertex = 0; member in skiagm::TessellationTestOp
/external/skqp/include/gpu/gl/
DGrGLTypes.h72 GrGLuint fBaseVertex; member
/external/skia/include/gpu/gl/
DGrGLTypes.h143 GrGLuint fBaseVertex; member
/external/skia/src/gpu/ops/
DGrFillRectOp.cpp274 &fVertexBuffer, &fBaseVertex); in onPrepareDraws()
318 fQuads.count(), totalNumVertices, fBaseVertex); in onExecute()
452 int fBaseVertex; member in __anon6d746cc00111::FillRectOp
DGrTextureOp.cpp416 int fBaseVertex; member
889 &fDesc->fVertexBuffer, &fDesc->fBaseVertex); in onPrepareDraws()
940 fDesc->totalNumVertices(), fDesc->fBaseVertex); in onExecute()