Searched refs:fCanUseFractForNegativeValues (Results 1 – 8 of 8) sorted by relevance
32 fCanUseFractForNegativeValues = true; in GrShaderCaps()103 writer->appendBool("Can use fract() for negative values", fCanUseFractForNegativeValues); in dumpJSON()141 SkASSERT(fCanUseFractForNegativeValues); in applyOptionsOverrides()
111 bool canUseFractForNegativeValues() const { return fCanUseFractForNegativeValues; } in canUseFractForNegativeValues()266 bool fCanUseFractForNegativeValues : 1; variable
30 fCanUseFractForNegativeValues = true; in GrShaderCaps()111 writer->appendBool("Can use fract() for negative values", fCanUseFractForNegativeValues); in dumpJSON()163 SkASSERT(fCanUseFractForNegativeValues); in applyOptionsOverrides()
112 bool canUseFractForNegativeValues() const { return fCanUseFractForNegativeValues; } in canUseFractForNegativeValues()305 bool fCanUseFractForNegativeValues : 1; variable
235 bool fCanUseFractForNegativeValues = true; variable237 return fCanUseFractForNegativeValues; in canUseFractForNegativeValues()330 result->fCanUseFractForNegativeValues = false; in CannotUseFractForNegativeValues()
258 result->fCanUseFractForNegativeValues = false; in CannotUseFractForNegativeValues()
2618 shaderCaps->fCanUseFractForNegativeValues = false; in applyDriverCorrectnessWorkarounds()
3733 shaderCaps->fCanUseFractForNegativeValues = false; in applyDriverCorrectnessWorkarounds()