Searched refs:fCanUseFragCoord (Results 1 – 8 of 8) sorted by relevance
39 fCanUseFragCoord = true; in GrShaderCaps()110 writer->appendBool("Can use gl_FragCoord", fCanUseFragCoord); in dumpJSON()148 SkASSERT(fCanUseFragCoord); in applyOptionsOverrides()
124 bool canUseFragCoord() const { return fCanUseFragCoord; } in canUseFragCoord()273 bool fCanUseFragCoord : 1; variable
38 fCanUseFragCoord = true; in GrShaderCaps()121 writer->appendBool("Can use gl_FragCoord", fCanUseFragCoord); in dumpJSON()171 SkASSERT(fCanUseFragCoord); in applyOptionsOverrides()
125 bool canUseFragCoord() const { return fCanUseFragCoord; } in canUseFragCoord()313 bool fCanUseFragCoord : 1; variable
240 bool fCanUseFragCoord = true; variable242 return fCanUseFragCoord; in canUseFragCoord()337 result->fCanUseFragCoord = false; in CannotUseFragCoord()
340 result->fCanUseFragCoord = false; in CannotUseFragCoord()
2673 shaderCaps->fCanUseFragCoord = false; in applyDriverCorrectnessWorkarounds()2678 shaderCaps->fCanUseFragCoord = false; in applyDriverCorrectnessWorkarounds()
3812 shaderCaps->fCanUseFragCoord = false; in applyDriverCorrectnessWorkarounds()3817 shaderCaps->fCanUseFragCoord = false; in applyDriverCorrectnessWorkarounds()