Searched refs:fChildProcessors (Results 1 – 6 of 6) sorted by relevance
57 for (auto& child : fChildProcessors) { in visitTextureEffects()104 glFragProc->fChildProcessors.push_back_n(fChildProcessors.count()); in makeProgramImpl()105 for (int i = 0; i < fChildProcessors.count(); ++i) { in makeProgramImpl()106 glFragProc->fChildProcessors[i] = fChildProcessors[i] in makeProgramImpl()107 ? fChildProcessors[i]->makeProgramImpl() in makeProgramImpl()117 for (auto& child : fChildProcessors) { in addAndPushFlagToChildren()124 for (auto& child : fChildProcessors) { in addAndPushFlagToChildren()131 return std::count_if(fChildProcessors.begin(), fChildProcessors.end(), in numNonNullChildProcessors()150 fChildProcessors.push_back(nullptr); in registerChild()188 fChildProcessors.push_back(std::move(child)); in registerChild()
127 for (const auto& child : fChildProcessors) { in getGLSLProcessorKey()136 int numChildProcessors() const { return fChildProcessors.count(); } in numChildProcessors()139 GrFragmentProcessor* childProcessor(int index) { return fChildProcessors[index].get(); } in childProcessor()141 return fChildProcessors[index].get(); in childProcessor()430 SkSTArray<1, std::unique_ptr<GrFragmentProcessor>, true> fChildProcessors; variable
26 for (int i = 0; i < fChildProcessors.count(); ++i) { in ~GrGLSLFragmentProcessor()27 delete fChildProcessors[i]; in ~GrGLSLFragmentProcessor() local133 int numChildProcessors() const { return fChildProcessors.count(); } in numChildProcessors()136 return fChildProcessors[index]; in childProcessor()194 SkTArray<GrGLSLFragmentProcessor*, true> fChildProcessors; variable
102 for (int i = 0; i < fChildProcessors.count(); ++i) { in getGLSLProcessorKey()103 fChildProcessors[i]->getGLSLProcessorKey(caps, b); in getGLSLProcessorKey()120 int numChildProcessors() const { return fChildProcessors.count(); } in numChildProcessors()122 const GrFragmentProcessor& childProcessor(int index) const { return *fChildProcessors[index]; } in childProcessor()390 SkSTArray<1, std::unique_ptr<GrFragmentProcessor>, true> fChildProcessors; variable
58 glFragProc->fChildProcessors.push_back_n(fChildProcessors.count()); in createGLSLInstance()59 for (int i = 0; i < fChildProcessors.count(); ++i) { in createGLSLInstance()60 glFragProc->fChildProcessors[i] = fChildProcessors[i]->createGLSLInstance(); in createGLSLInstance()108 int index = fChildProcessors.count(); in registerChildProcessor()109 fChildProcessors.push_back(std::move(child)); in registerChildProcessor()
124 int numChildProcessors() const { return fChildProcessors.count(); } in numChildProcessors()127 return fChildProcessors[index].get(); in childProcessor()237 SkTArray<std::unique_ptr<GrGLSLFragmentProcessor>, true> fChildProcessors; variable