Searched refs:fClamp (Results 1 – 4 of 4) sorted by relevance
93 switch (bicubicEffect.fClamp) { in emitCode()208 , fClamp(clamp) { in GrBicubicEffect()217 , fClamp(that.fClamp) { in GrBicubicEffect()224 uint32_t key = (static_cast<uint32_t>(fDirection) << 0) | (static_cast<uint32_t>(fClamp) << 2); in onGetGLSLProcessorKey()235 fClamp == that.fClamp && in onIsEqual()
125 Clamp fClamp; variable
161 SkRect fClamp; variable
681 const auto& c = te.fClamp; in onSetData()766 , fClamp(sampling.fShaderClamp) in GrTextureEffect()781 , fClamp(src.fClamp) in GrTextureEffect()