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Searched refs:fCommandList (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DCommandList.cpp23 : fCommandList(std::move(commandList)) in GrD3DCommandList()
30 HRESULT hr = fCommandList->Close(); in close()
46 ID3D12CommandList* ppCommandLists[] = { fCommandList.get() }; in submit()
55 GR_D3D_CALL_ERRCHECK(fCommandList->Reset(fAllocator.get(), nullptr)); in reset()
153 fCommandList->ResourceBarrier(fResourceBarriers.count(), fResourceBarriers.begin()); in submitResourceBarriers()
181 fCommandList->CopyTextureRegion(&dst, left, top, 0, &src, nullptr); in copyBufferToTexture()
196 fCommandList->CopyTextureRegion(dstLocation, dstX, dstY, 0, srcLocation, srcBox); in copyTextureRegionToTexture()
211 fCommandList->CopyTextureRegion(dstLocation, dstX, dstY, 0, srcLocation, srcBox); in copyTextureRegionToBuffer()
226 fCommandList->CopyResource(dstTexture, srcTexture); in copyTextureToTexture()
240 fCommandList->CopyTextureRegion(&dstLoc, 0, 0, 0, &srcLoc, nullptr); in copyTextureToTexture()
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DGrD3DGpu.h291 : fCommandList(std::move(commandList)), fFenceValue(fenceValue) { in OutstandingCommandList()
293 std::unique_ptr<GrD3DDirectCommandList> fCommandList; member
DGrD3DCommandList.h136 gr_cp<ID3D12GraphicsCommandList> fCommandList; variable
DGrD3DGpu.cpp200 std::unique_ptr<GrD3DDirectCommandList> currList(std::move(front->fCommandList)); in checkForFinishedCommandLists()
248 back->fCommandList->addFinishedCallback(finishedCallback); in addFinishedCallback()