Searched refs:fCommandList (Results 1 – 4 of 4) sorted by relevance
/external/skia/src/gpu/d3d/ |
D | GrD3DCommandList.cpp | 23 : fCommandList(std::move(commandList)) in GrD3DCommandList() 30 HRESULT hr = fCommandList->Close(); in close() 46 ID3D12CommandList* ppCommandLists[] = { fCommandList.get() }; in submit() 55 GR_D3D_CALL_ERRCHECK(fCommandList->Reset(fAllocator.get(), nullptr)); in reset() 153 fCommandList->ResourceBarrier(fResourceBarriers.count(), fResourceBarriers.begin()); in submitResourceBarriers() 181 fCommandList->CopyTextureRegion(&dst, left, top, 0, &src, nullptr); in copyBufferToTexture() 196 fCommandList->CopyTextureRegion(dstLocation, dstX, dstY, 0, srcLocation, srcBox); in copyTextureRegionToTexture() 211 fCommandList->CopyTextureRegion(dstLocation, dstX, dstY, 0, srcLocation, srcBox); in copyTextureRegionToBuffer() 226 fCommandList->CopyResource(dstTexture, srcTexture); in copyTextureToTexture() 240 fCommandList->CopyTextureRegion(&dstLoc, 0, 0, 0, &srcLoc, nullptr); in copyTextureToTexture() [all …]
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D | GrD3DGpu.h | 291 : fCommandList(std::move(commandList)), fFenceValue(fenceValue) { in OutstandingCommandList() 293 std::unique_ptr<GrD3DDirectCommandList> fCommandList; member
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D | GrD3DCommandList.h | 136 gr_cp<ID3D12GraphicsCommandList> fCommandList; variable
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D | GrD3DGpu.cpp | 200 std::unique_ptr<GrD3DDirectCommandList> currList(std::move(front->fCommandList)); in checkForFinishedCommandLists() 248 back->fCommandList->addFinishedCallback(finishedCallback); in addFinishedCallback()
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