Searched refs:fCoverages (Results 1 – 5 of 5) sorted by relevance
/external/skqp/src/gpu/ccpr/ |
D | GrCCCoverageProcessor.cpp | 25 fCoverages.reset(kHalf_GrSLType, scope); in onEmitVaryings() 26 varyingHandler->addVarying("coverage", &fCoverages); in onEmitVaryings() 27 code->appendf("%s = %s;", OutName(fCoverages), coverage); in onEmitVaryings() 29 fCoverages.reset(kHalf3_GrSLType, scope); in onEmitVaryings() 30 varyingHandler->addVarying("coverages", &fCoverages); in onEmitVaryings() 31 code->appendf("%s = half3(%s, %s);", OutName(fCoverages), coverage, cornerCoverage); in onEmitVaryings() 36 if (kHalf_GrSLType == fCoverages.type()) { in onEmitFragmentCode() 37 f->codeAppendf("%s = %s;", outputCoverage, fCoverages.fsIn()); in onEmitFragmentCode() 40 outputCoverage, fCoverages.fsIn(), fCoverages.fsIn(), fCoverages.fsIn()); in onEmitFragmentCode() 44 GrGLSLVarying fCoverages; member in GrCCCoverageProcessor::TriangleShader
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/external/skia/src/gpu/ops/ |
D | GrAAConvexTessellator.h | 57 SkScalar coverage(int index) const { return fCoverages[index]; } in coverage() 206 fCoverages.setReserve(count); in reservePts() 253 SkTDArray<SkScalar> fCoverages; variable
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D | GrAAConvexTessellator.cpp | 91 *fCoverages.push() = coverage; in addPt() 103 fCoverages.pop(); in popLastPt() 114 fCoverages.removeShuffle(0); in popFirstPtShuffle() 129 fCoverages[index] = coverage; in updatePt() 144 fCoverages.rewind(); in rewind() 842 SkASSERT(fPts.count() == fCoverages.count()); in validate()
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/external/skqp/src/gpu/ops/ |
D | GrAAConvexTessellator.h | 57 SkScalar coverage(int index) const { return fCoverages[index]; } in coverage() 206 fCoverages.setReserve(count); in reservePts() 253 SkTDArray<SkScalar> fCoverages; variable
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D | GrAAConvexTessellator.cpp | 82 *fCoverages.push() = coverage; in addPt() 94 fCoverages.pop(); in popLastPt() 105 fCoverages.removeShuffle(0); in popFirstPtShuffle() 120 fCoverages[index] = coverage; in updatePt() 135 fCoverages.rewind(); in rewind() 826 SkASSERT(fPts.count() == fCoverages.count()); in validate()
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