Searched refs:fCurrChunkVertexCapacity (Results 1 – 1 of 1) sorted by relevance
47 fTarget->putBackVertices(fCurrChunkVertexCapacity - fCurrChunkVertexCount, fStride); in ~GrVertexChunkBuilder()56 if (fCurrChunkVertexCount + count > fCurrChunkVertexCapacity && !this->allocChunk(count)) { in appendVertices()59 SkASSERT(fCurrChunkVertexCount + count <= fCurrChunkVertexCapacity); in appendVertices()80 &fCurrChunkVertexCapacity)}; in allocChunk()81 if (!fCurrChunkVertexWriter || !chunk->fBuffer || fCurrChunkVertexCapacity < minCount) { in allocChunk()85 fCurrChunkVertexCapacity = 0; in allocChunk()99 int fCurrChunkVertexCapacity = 0; variable