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Searched refs:fCurrChunkVertexCount (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/
DGrVertexChunkArray.h47 fTarget->putBackVertices(fCurrChunkVertexCapacity - fCurrChunkVertexCount, fStride); in ~GrVertexChunkBuilder()
48 fChunks->back().fCount = fCurrChunkVertexCount; in ~GrVertexChunkBuilder()
56 if (fCurrChunkVertexCount + count > fCurrChunkVertexCapacity && !this->allocChunk(count)) { in appendVertices()
59 SkASSERT(fCurrChunkVertexCount + count <= fCurrChunkVertexCapacity); in appendVertices()
60 fCurrChunkVertexCount += count; in appendVertices()
71 fChunks->back().fCount = fCurrChunkVertexCount; in allocChunk()
73 fCurrChunkVertexCount = 0; in allocChunk()
84 SkASSERT(fCurrChunkVertexCount == 0); in allocChunk()
98 int fCurrChunkVertexCount = 0; variable