Searched refs:fCurrChunkVertexCount (Results 1 – 1 of 1) sorted by relevance
47 fTarget->putBackVertices(fCurrChunkVertexCapacity - fCurrChunkVertexCount, fStride); in ~GrVertexChunkBuilder()48 fChunks->back().fCount = fCurrChunkVertexCount; in ~GrVertexChunkBuilder()56 if (fCurrChunkVertexCount + count > fCurrChunkVertexCapacity && !this->allocChunk(count)) { in appendVertices()59 SkASSERT(fCurrChunkVertexCount + count <= fCurrChunkVertexCapacity); in appendVertices()60 fCurrChunkVertexCount += count; in appendVertices()71 fChunks->back().fCount = fCurrChunkVertexCount; in allocChunk()73 fCurrChunkVertexCount = 0; in allocChunk()84 SkASSERT(fCurrChunkVertexCount == 0); in allocChunk()98 int fCurrChunkVertexCount = 0; variable