Searched refs:fCurrentComputeConstantBufferAddress (Results 1 – 2 of 2) sorted by relevance
301 fCurrentComputeConstantBufferAddress = 0; in onReset()558 if (bufferLocation != fCurrentComputeConstantBufferAddress) { in setComputeRootConstantBufferView()560 fCurrentComputeConstantBufferAddress = bufferLocation; in setComputeRootConstantBufferView()
232 D3D12_GPU_VIRTUAL_ADDRESS fCurrentComputeConstantBufferAddress = 0; variable