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Searched refs:fCurrentDirectCommandList (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DGpu.cpp82 fCurrentDirectCommandList = fResourceProvider.findOrCreateDirectCommandList(); in GrD3DGpu()
83 SkASSERT(fCurrentDirectCommandList); in GrD3DGpu()
102 if (fCurrentDirectCommandList) { in destroyResources()
103 fCurrentDirectCommandList->close(); in destroyResources()
104 fCurrentDirectCommandList->reset(); in destroyResources()
148 SkASSERT(fCurrentDirectCommandList); in submitDirectCommandList()
156 GrD3DDirectCommandList::SubmitResult result = fCurrentDirectCommandList->submit(fQueue.get()); in submitDirectCommandList()
173 std::move(fCurrentDirectCommandList), fence); in submitDirectCommandList()
179 fCurrentDirectCommandList = fResourceProvider.findOrCreateDirectCommandList(); in submitDirectCommandList()
186 SkASSERT(fCurrentDirectCommandList); in submitDirectCommandList()
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DGrD3DGpu.h47 GrD3DDirectCommandList* currentCommandList() const { return fCurrentDirectCommandList.get(); } in currentCommandList()
283 std::unique_ptr<GrD3DDirectCommandList> fCurrentDirectCommandList; variable