Searched refs:fCurrentDirectCommandList (Results 1 – 2 of 2) sorted by relevance
82 fCurrentDirectCommandList = fResourceProvider.findOrCreateDirectCommandList(); in GrD3DGpu()83 SkASSERT(fCurrentDirectCommandList); in GrD3DGpu()102 if (fCurrentDirectCommandList) { in destroyResources()103 fCurrentDirectCommandList->close(); in destroyResources()104 fCurrentDirectCommandList->reset(); in destroyResources()148 SkASSERT(fCurrentDirectCommandList); in submitDirectCommandList()156 GrD3DDirectCommandList::SubmitResult result = fCurrentDirectCommandList->submit(fQueue.get()); in submitDirectCommandList()173 std::move(fCurrentDirectCommandList), fence); in submitDirectCommandList()179 fCurrentDirectCommandList = fResourceProvider.findOrCreateDirectCommandList(); in submitDirectCommandList()186 SkASSERT(fCurrentDirectCommandList); in submitDirectCommandList()[all …]
47 GrD3DDirectCommandList* currentCommandList() const { return fCurrentDirectCommandList.get(); } in currentCommandList()283 std::unique_ptr<GrD3DDirectCommandList> fCurrentDirectCommandList; variable