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Searched refs:fCurrentFenceValue (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DGpu.cpp85 SkASSERT(fCurrentFenceValue == 0); in GrD3DGpu()
86 GR_D3D_CALL_ERRCHECK(fDevice->CreateFence(fCurrentFenceValue, D3D12_FENCE_FLAG_NONE, in GrD3DGpu()
210 if (fFence->GetCompletedValue() < fCurrentFenceValue) { in waitForQueueCompletion()
214 GR_D3D_CALL_ERRCHECK(fFence->SetEventOnCompletion(fCurrentFenceValue, fenceEvent)); in waitForQueueCompletion()
1528 GR_D3D_CALL_ERRCHECK(fQueue->Signal(fFence.get(), ++fCurrentFenceValue)); in insertFence()
1529 return fCurrentFenceValue; in insertFence()
DGrD3DGpu.h281 uint64_t fCurrentFenceValue = 0; variable