Searched refs:fCurrentGraphicsConstantBufferAddress (Results 1 – 2 of 2) sorted by relevance
300 fCurrentGraphicsConstantBufferAddress = 0; in onReset()548 if (bufferLocation != fCurrentGraphicsConstantBufferAddress) { in setGraphicsRootConstantBufferView()550 fCurrentGraphicsConstantBufferAddress = bufferLocation; in setGraphicsRootConstantBufferView()
231 D3D12_GPU_VIRTUAL_ADDRESS fCurrentGraphicsConstantBufferAddress = 0; variable