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Searched refs:fCurrentPipeline (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DCommandList.cpp292 fCurrentPipeline = nullptr; in onReset()
310 if (pipeline.get() != fCurrentPipeline) { in setPipelineState()
313 fCurrentPipeline = pipeline.get(); in setPipelineState()
DGrD3DCommandList.h221 const GrD3DPipeline* fCurrentPipeline = nullptr; variable