Searched refs:fCurrentPosition (Results 1 – 4 of 4) sorted by relevance
45 SkPoint finalPosition() const { return fCurrentPosition; } in finalPosition()60 return {fCurrentPosition.x(), in finalRect()61 fCurrentPosition.y(), in finalRect()62 fCurrentPosition.x() + font.getSize(), in finalRect()63 fCurrentPosition.y() + metrics.fDescent - metrics.fAscent}; in finalRect()65 return {fCurrentPosition.x(), in finalRect()66 fCurrentPosition.y() + fMaxRunAscent, in finalRect()67 fCurrentPosition.x() + font.getSize(), in finalRect()68 fCurrentPosition.y() + fMaxRunDescent}; in finalRect()88 SkPoint fCurrentPosition = {0, 0}; member in __anon129c303d0111::RunHandler[all …]
207 fCurrentPosition = fOffset; in beginLine()221 fCurrentPosition.fY -= fMaxRunAscent; in commitRunInfo()240 fCurrentPosition }; in runBuffer()249 fCurrentPosition += info.fAdvance; in commitRunBuffer()
74 fCurrentPosition = fOffset; in beginLine()109 fCurrentPosition + alignmentOffset in runBuffer()114 fCurrentPosition += info.fAdvance; in commitRunBuffer()353 SkPoint fCurrentPosition{ 0, 0 }; member in skottie::__anon5ae2bb0b0111::BlobMaker
281 SkPoint fCurrentPosition; variable