Searched refs:fCurrentProgram (Results 1 – 2 of 2) sorted by relevance
147 fCurrentProgram = fGpu->getOrCreateRenderPipeline(fRenderTarget, programInfo); in onBindPipeline()148 if (!fCurrentProgram) { in onBindPipeline()151 this->applyState(fCurrentProgram.get(), programInfo); in onBindPipeline()168 auto bindGroup = fCurrentProgram->setTextures(fGpu, geomProc, pipeline, geomProcTextures); in onBindTextures()
70 sk_sp<GrDawnProgram> fCurrentProgram; variable