Searched refs:fCurrentRenderPass (Results 1 – 2 of 2) sorted by relevance
67 bool withStencil = fCurrentRenderPass->hasStencilAttachment(); in setAttachmentLayouts()68 bool withResolve = fCurrentRenderPass->hasResolveAttachment(); in setAttachmentLayouts()182 bool useFullBounds = fCurrentRenderPass->hasResolveAttachment() && in beginRenderPass()193 const VkExtent2D& granularity = fCurrentRenderPass->granularity(); in beginRenderPass()206 if (!fGpu->beginRenderPass(fCurrentRenderPass, fFramebuffer, &clearColor, fRenderTarget, in beginRenderPass()211 fCurrentRenderPass = nullptr; in beginRenderPass()238 fCurrentRenderPass = fGpu->resourceProvider().findRenderPass(rpHandle, in init()243 if (!fCurrentRenderPass) { in init()251 fCurrentRenderPass = nullptr; in init()254 fCurrentSecondaryCommandBuffer->begin(fGpu, fFramebuffer.get(), fCurrentRenderPass); in init()[all …]
110 const GrVkRenderPass* fCurrentRenderPass; variable