Home
last modified time | relevance | path

Searched refs:fDataManager (Results 1 – 12 of 12) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DPipelineState.cpp39 , fDataManager(uniforms, uniformSize) in GrD3DPipelineState()
49 fGeometryProcessor->setData(fDataManager, *gpu->caps()->shaderCaps(), programInfo.geomProc()); in setAndBindConstants()
53 impl.setData(fDataManager, fp); in setAndBindConstants()
61 fXferProcessor->setData(fDataManager, programInfo.pipeline().getXferProcessor(), in setAndBindConstants()
65 D3D12_GPU_VIRTUAL_ADDRESS constantsAddress = fDataManager.uploadConstants(gpu); in setAndBindConstants()
75 fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height())); in setRenderTargetState()
88 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
DGrD3DPipelineState.h59 void markUniformsDirty() { fDataManager.markDirty(); } in markUniformsDirty()
114 GrD3DPipelineStateDataManager fDataManager; variable
/external/skia/src/gpu/vk/
DGrVkPipelineState.cpp47 , fDataManager(uniforms, uniformSize, usePushConstants) { in GrVkPipelineState()
66 fDataManager.releaseData(); in freeGPUResources()
81 fGeometryProcessor->setData(fDataManager, *gpu->caps()->shaderCaps(), programInfo.geomProc()); in setAndBindUniforms()
85 impl.setData(fDataManager, fp); in setAndBindUniforms()
93 fXferProcessor->setData(fDataManager, programInfo.pipeline().getXferProcessor(), in setAndBindUniforms()
98 auto [uniformBuffer, success] = fDataManager.uploadUniforms(gpu, fPipeline->layout(), in setAndBindUniforms()
256 fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, in setRenderTargetState()
269 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
DGrVkPipelineState.h131 GrVkPipelineStateDataManager fDataManager; variable
/external/skqp/src/gpu/vk/
DGrVkPipelineState.cpp55 , fDataManager(uniforms, geometryUniformSize, fragmentUniformSize) { in GrVkPipelineState()
150 fGeometryProcessor->setData(fDataManager, primProc, in setAndBindUniforms()
157 glslFP->setData(fDataManager, *fp); in setAndBindUniforms()
167 fXferProcessor->setData(fDataManager, pipeline.getXferProcessor(), dstTexture, offset); in setAndBindUniforms()
173 if (fDataManager.uploadUniformBuffers( in setAndBindUniforms()
211 fGeometryProcessor->setData(fDataManager, primProc, in setAndBindTextures()
361 fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height())); in setRenderTargetState()
375 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
DGrVkPipelineState.h153 GrVkPipelineStateDataManager fDataManager; variable
/external/skia/src/gpu/mtl/
DGrMtlPipelineState.mm52 , fDataManager(uniforms, uniformBufferSize) { function
59 fGeometryProcessor->setData(fDataManager, *fGpu->caps()->shaderCaps(), programInfo.geomProc());
64 impl.setData(fDataManager, fp);
71 fXferProcessor->setData(fDataManager, programInfo.pipeline().getXferProcessor(), dstTexture,
75 fDataManager.resetDirtyBits();
121 fDataManager.uploadAndBindUniformBuffers(fGpu, renderCmdEncoder);
138 fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height()));
151 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
DGrMtlPipelineState.h134 GrMtlPipelineStateDataManager fDataManager; variable
/external/skqp/src/gpu/mtl/
DGrMtlPipelineState.mm58 , fDataManager(uniforms, fGeometryUniformBuffer->sizeInBytes(), function
71 fGeometryProcessor->setData(fDataManager, primProc,
85 glslFP->setData(fDataManager, *fp);
99 fXferProcessor->setData(fDataManager, pipeline.getXferProcessor(), dstTexture, offset);
110 fDataManager.uploadUniformBuffers(fGpu, fGeometryUniformBuffer.get(),
145 fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height()));
159 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
DGrMtlPipelineState.h126 GrMtlPipelineStateDataManager fDataManager; variable
/external/skia/src/gpu/dawn/
DGrDawnProgramBuilder.h56 : fDataManager(uniforms, uniformBufferSize) { in GrDawnProgram()
63 GrDawnProgramDataManager fDataManager; member
DGrDawnProgramBuilder.cpp462 fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height())); in setRenderTargetState()
475 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
494 if (0 == fDataManager.uniformBufferSize()) { in setUniformData()
500 fGeometryProcessor->setData(fDataManager, *gpu->caps()->shaderCaps(), geomProc); in setUniformData()
505 impl.setData(fDataManager, fp); in setUniformData()
511 fXferProcessor->setData(fDataManager, pipeline.getXferProcessor(), dstTexture, offset); in setUniformData()
512 return fDataManager.uploadUniformBuffers(gpu, fBindGroupLayouts[0]); in setUniformData()