/external/skia/src/gpu/d3d/ |
D | GrD3DPipelineState.cpp | 39 , fDataManager(uniforms, uniformSize) in GrD3DPipelineState() 49 fGeometryProcessor->setData(fDataManager, *gpu->caps()->shaderCaps(), programInfo.geomProc()); in setAndBindConstants() 53 impl.setData(fDataManager, fp); in setAndBindConstants() 61 fXferProcessor->setData(fDataManager, programInfo.pipeline().getXferProcessor(), in setAndBindConstants() 65 D3D12_GPU_VIRTUAL_ADDRESS constantsAddress = fDataManager.uploadConstants(gpu); in setAndBindConstants() 75 fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height())); in setRenderTargetState() 88 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
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D | GrD3DPipelineState.h | 59 void markUniformsDirty() { fDataManager.markDirty(); } in markUniformsDirty() 114 GrD3DPipelineStateDataManager fDataManager; variable
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/external/skia/src/gpu/vk/ |
D | GrVkPipelineState.cpp | 47 , fDataManager(uniforms, uniformSize, usePushConstants) { in GrVkPipelineState() 66 fDataManager.releaseData(); in freeGPUResources() 81 fGeometryProcessor->setData(fDataManager, *gpu->caps()->shaderCaps(), programInfo.geomProc()); in setAndBindUniforms() 85 impl.setData(fDataManager, fp); in setAndBindUniforms() 93 fXferProcessor->setData(fDataManager, programInfo.pipeline().getXferProcessor(), in setAndBindUniforms() 98 auto [uniformBuffer, success] = fDataManager.uploadUniforms(gpu, fPipeline->layout(), in setAndBindUniforms() 256 fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, in setRenderTargetState() 269 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
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D | GrVkPipelineState.h | 131 GrVkPipelineStateDataManager fDataManager; variable
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/external/skqp/src/gpu/vk/ |
D | GrVkPipelineState.cpp | 55 , fDataManager(uniforms, geometryUniformSize, fragmentUniformSize) { in GrVkPipelineState() 150 fGeometryProcessor->setData(fDataManager, primProc, in setAndBindUniforms() 157 glslFP->setData(fDataManager, *fp); in setAndBindUniforms() 167 fXferProcessor->setData(fDataManager, pipeline.getXferProcessor(), dstTexture, offset); in setAndBindUniforms() 173 if (fDataManager.uploadUniformBuffers( in setAndBindUniforms() 211 fGeometryProcessor->setData(fDataManager, primProc, in setAndBindTextures() 361 fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height())); in setRenderTargetState() 375 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
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D | GrVkPipelineState.h | 153 GrVkPipelineStateDataManager fDataManager; variable
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/external/skia/src/gpu/mtl/ |
D | GrMtlPipelineState.mm | 52 , fDataManager(uniforms, uniformBufferSize) { function 59 fGeometryProcessor->setData(fDataManager, *fGpu->caps()->shaderCaps(), programInfo.geomProc()); 64 impl.setData(fDataManager, fp); 71 fXferProcessor->setData(fDataManager, programInfo.pipeline().getXferProcessor(), dstTexture, 75 fDataManager.resetDirtyBits(); 121 fDataManager.uploadAndBindUniformBuffers(fGpu, renderCmdEncoder); 138 fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height())); 151 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
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D | GrMtlPipelineState.h | 134 GrMtlPipelineStateDataManager fDataManager; variable
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/external/skqp/src/gpu/mtl/ |
D | GrMtlPipelineState.mm | 58 , fDataManager(uniforms, fGeometryUniformBuffer->sizeInBytes(), function 71 fGeometryProcessor->setData(fDataManager, primProc, 85 glslFP->setData(fDataManager, *fp); 99 fXferProcessor->setData(fDataManager, pipeline.getXferProcessor(), dstTexture, offset); 110 fDataManager.uploadUniformBuffers(fGpu, fGeometryUniformBuffer.get(), 145 fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height())); 159 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
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D | GrMtlPipelineState.h | 126 GrMtlPipelineStateDataManager fDataManager; variable
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/external/skia/src/gpu/dawn/ |
D | GrDawnProgramBuilder.h | 56 : fDataManager(uniforms, uniformBufferSize) { in GrDawnProgram() 63 GrDawnProgramDataManager fDataManager; member
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D | GrDawnProgramBuilder.cpp | 462 fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height())); in setRenderTargetState() 475 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState() 494 if (0 == fDataManager.uniformBufferSize()) { in setUniformData() 500 fGeometryProcessor->setData(fDataManager, *gpu->caps()->shaderCaps(), geomProc); in setUniformData() 505 impl.setData(fDataManager, fp); in setUniformData() 511 fXferProcessor->setData(fDataManager, pipeline.getXferProcessor(), dstTexture, offset); in setUniformData() 512 return fDataManager.uploadUniformBuffers(gpu, fBindGroupLayouts[0]); in setUniformData()
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